lightranger4 2.0.0.0
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#define LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_HI 0x0FFE |
#define LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_LO 0x0FFF |
#define LR4_SHADOW_PHASECAL_RESULT_VCSEL_START 0x0FAE |
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0 0x0FB8 |
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI 0x0FB8 |
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO 0x0FB9 |
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1 0x0FCC |
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI 0x0FCC |
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO 0x0FCD |
#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0 0x0FC6 |
#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI 0x0FC6 |
#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO 0x0FC7 |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0 0x0FDC |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0 0x0FDF |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1 0x0FDE |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2 0x0FDD |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3 0x0FDC |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1 0x0FEC |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0 0x0FEF |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1 0x0FEE |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2 0x0FED |
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3 0x0FEC |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0 0x0FE0 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0 0x0FE3 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1 0x0FE2 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2 0x0FE1 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3 0x0FE0 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1 0x0FF0 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0 0x0FF3 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1 0x0FF2 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2 0x0FF1 |
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3 0x0FF0 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0 0x0FE4 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0 0x0FE7 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1 0x0FE6 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2 0x0FE5 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3 0x0FE4 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1 0x0FF4 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0 0x0FF7 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1 0x0FF6 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2 0x0FF5 |
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3 0x0FF4 |
#define LR4_SHADOW_RESULT_CORE_SPARE_0 0x0FFC |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0 0x0FE8 |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0 0x0FEB |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1 0x0FEA |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2 0x0FE9 |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3 0x0FE8 |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1 0x0FF8 |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0 0x0FFB |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1 0x0FFA |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2 0x0FF9 |
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3 0x0FF8 |
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0 0x0FB4 |
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI 0x0FB4 |
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO 0x0FB5 |
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1 0x0FC8 |
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI 0x0FC8 |
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO 0x0FC9 |
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0 0x0FBE |
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI 0x0FBE |
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO 0x0FBF |
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1 0x0FD2 |
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI 0x0FD2 |
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO 0x0FD3 |
#define LR4_SHADOW_RESULT_INTERRUPT_STATUS 0x0FB0 |
#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0 0x0FC2 |
#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI 0x0FC2 |
#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO 0x0FC3 |
#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0 0x0FC4 |
#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI 0x0FC4 |
#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO 0x0FC5 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0 0x0FC0 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_HI 0x0FC0 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_LO 0x0FC1 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0 0x0FB6 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI 0x0FB6 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO 0x0FB7 |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1 0x0FCA |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI 0x0FCA |
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO 0x0FCB |
#define LR4_SHADOW_RESULT_PHASE_SD0 0x0FBC |
#define LR4_SHADOW_RESULT_PHASE_SD0_HI 0x0FBC |
#define LR4_SHADOW_RESULT_PHASE_SD0_LO 0x0FBD |
#define LR4_SHADOW_RESULT_PHASE_SD1 0x0FD0 |
#define LR4_SHADOW_RESULT_PHASE_SD1_HI 0x0FD0 |
#define LR4_SHADOW_RESULT_PHASE_SD1_LO 0x0FD1 |
#define LR4_SHADOW_RESULT_RANGE_STATUS 0x0FB1 |
#define LR4_SHADOW_RESULT_REPORT_STATUS 0x0FB2 |
#define LR4_SHADOW_RESULT_SIGMA_SD0 0x0FBA |
#define LR4_SHADOW_RESULT_SIGMA_SD0_HI 0x0FBA |
#define LR4_SHADOW_RESULT_SIGMA_SD0_LO 0x0FBB |
#define LR4_SHADOW_RESULT_SIGMA_SD1 0x0FCE |
#define LR4_SHADOW_RESULT_SIGMA_SD1_HI 0x0FCE |
#define LR4_SHADOW_RESULT_SIGMA_SD1_LO 0x0FCF |
#define LR4_SHADOW_RESULT_SPARE_0_SD1 0x0FD4 |
#define LR4_SHADOW_RESULT_SPARE_0_SD1_HI 0x0FD4 |
#define LR4_SHADOW_RESULT_SPARE_0_SD1_LO 0x0FD5 |
#define LR4_SHADOW_RESULT_SPARE_1_SD1 0x0FD6 |
#define LR4_SHADOW_RESULT_SPARE_1_SD1_HI 0x0FD6 |
#define LR4_SHADOW_RESULT_SPARE_1_SD1_LO 0x0FD7 |
#define LR4_SHADOW_RESULT_SPARE_2_SD1 0x0FD8 |
#define LR4_SHADOW_RESULT_SPARE_2_SD1_HI 0x0FD8 |
#define LR4_SHADOW_RESULT_SPARE_2_SD1_LO 0x0FD9 |
#define LR4_SHADOW_RESULT_SPARE_3_SD1 0x0FDA |
#define LR4_SHADOW_RESULT_STREAM_COUNT 0x0FB3 |
#define LR4_SHADOW_RESULT_THRESH_INFO 0x0FDB |