lightranger4 2.0.0.0

Macros

#define LR4_SHADOW_PHASECAL_RESULT_VCSEL_START   0x0FAE
 
#define LR4_SHADOW_RESULT_INTERRUPT_STATUS   0x0FB0
 
#define LR4_SHADOW_RESULT_RANGE_STATUS   0x0FB1
 
#define LR4_SHADOW_RESULT_REPORT_STATUS   0x0FB2
 
#define LR4_SHADOW_RESULT_STREAM_COUNT   0x0FB3
 
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0   0x0FB4
 
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0FB4
 
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0FB5
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0   0x0FB6
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0FB6
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0FB7
 
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0   0x0FB8
 
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI   0x0FB8
 
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO   0x0FB9
 
#define LR4_SHADOW_RESULT_SIGMA_SD0   0x0FBA
 
#define LR4_SHADOW_RESULT_SIGMA_SD0_HI   0x0FBA
 
#define LR4_SHADOW_RESULT_SIGMA_SD0_LO   0x0FBB
 
#define LR4_SHADOW_RESULT_PHASE_SD0   0x0FBC
 
#define LR4_SHADOW_RESULT_PHASE_SD0_HI   0x0FBC
 
#define LR4_SHADOW_RESULT_PHASE_SD0_LO   0x0FBD
 
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0   0x0FBE
 
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI   0x0FBE
 
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO   0x0FBF
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0   0x0FC0
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_HI   0x0FC0
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_LO   0x0FC1
 
#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0FC2
 
#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0FC2
 
#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0FC3
 
#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0FC4
 
#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0FC4
 
#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0FC5
 
#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0   0x0FC6
 
#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0FC6
 
#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0FC7
 
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1   0x0FC8
 
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI   0x0FC8
 
#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO   0x0FC9
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1   0x0FCA
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI   0x0FCA
 
#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO   0x0FCB
 
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1   0x0FCC
 
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI   0x0FCC
 
#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO   0x0FCD
 
#define LR4_SHADOW_RESULT_SIGMA_SD1   0x0FCE
 
#define LR4_SHADOW_RESULT_SIGMA_SD1_HI   0x0FCE
 
#define LR4_SHADOW_RESULT_SIGMA_SD1_LO   0x0FCF
 
#define LR4_SHADOW_RESULT_PHASE_SD1   0x0FD0
 
#define LR4_SHADOW_RESULT_PHASE_SD1_HI   0x0FD0
 
#define LR4_SHADOW_RESULT_PHASE_SD1_LO   0x0FD1
 
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1   0x0FD2
 
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI   0x0FD2
 
#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO   0x0FD3
 
#define LR4_SHADOW_RESULT_SPARE_0_SD1   0x0FD4
 
#define LR4_SHADOW_RESULT_SPARE_0_SD1_HI   0x0FD4
 
#define LR4_SHADOW_RESULT_SPARE_0_SD1_LO   0x0FD5
 
#define LR4_SHADOW_RESULT_SPARE_1_SD1   0x0FD6
 
#define LR4_SHADOW_RESULT_SPARE_1_SD1_HI   0x0FD6
 
#define LR4_SHADOW_RESULT_SPARE_1_SD1_LO   0x0FD7
 
#define LR4_SHADOW_RESULT_SPARE_2_SD1   0x0FD8
 
#define LR4_SHADOW_RESULT_SPARE_2_SD1_HI   0x0FD8
 
#define LR4_SHADOW_RESULT_SPARE_2_SD1_LO   0x0FD9
 
#define LR4_SHADOW_RESULT_SPARE_3_SD1   0x0FDA
 
#define LR4_SHADOW_RESULT_THRESH_INFO   0x0FDB
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0   0x0FDC
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3   0x0FDC
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2   0x0FDD
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1   0x0FDE
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0   0x0FDF
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0   0x0FE0
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3   0x0FE0
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2   0x0FE1
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1   0x0FE2
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0   0x0FE3
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0   0x0FE4
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3   0x0FE4
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2   0x0FE5
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1   0x0FE6
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0   0x0FE7
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0   0x0FE8
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3   0x0FE8
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2   0x0FE9
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1   0x0FEA
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0   0x0FEB
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1   0x0FEC
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3   0x0FEC
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2   0x0FED
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1   0x0FEE
 
#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0   0x0FEF
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1   0x0FF0
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3   0x0FF0
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2   0x0FF1
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1   0x0FF2
 
#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0   0x0FF3
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1   0x0FF4
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3   0x0FF4
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2   0x0FF5
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1   0x0FF6
 
#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0   0x0FF7
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1   0x0FF8
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3   0x0FF8
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2   0x0FF9
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1   0x0FFA
 
#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0   0x0FFB
 
#define LR4_SHADOW_RESULT_CORE_SPARE_0   0x0FFC
 
#define LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_HI   0x0FFE
 
#define LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_LO   0x0FFF
 

Detailed Description

Macro Definition Documentation

◆ LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_HI

#define LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_HI   0x0FFE

◆ LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_LO

#define LR4_SHADOW_PHASECAL_RESULT_REFERENCE_PHASE_LO   0x0FFF

◆ LR4_SHADOW_PHASECAL_RESULT_VCSEL_START

#define LR4_SHADOW_PHASECAL_RESULT_VCSEL_START   0x0FAE

◆ LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0

#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0   0x0FB8

◆ LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI

#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI   0x0FB8

◆ LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO

#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO   0x0FB9

◆ LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1

#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1   0x0FCC

◆ LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI

#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI   0x0FCC

◆ LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO

#define LR4_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO   0x0FCD

◆ LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0

#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0   0x0FC6

◆ LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI

#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0FC6

◆ LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO

#define LR4_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0FC7

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0   0x0FDC

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0   0x0FDF

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1   0x0FDE

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2   0x0FDD

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3   0x0FDC

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1   0x0FEC

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0   0x0FEF

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1   0x0FEE

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2   0x0FED

◆ LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3

#define LR4_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3   0x0FEC

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0   0x0FE0

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0   0x0FE3

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1   0x0FE2

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2   0x0FE1

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3   0x0FE0

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1   0x0FF0

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0   0x0FF3

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1   0x0FF2

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2   0x0FF1

◆ LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3

#define LR4_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3   0x0FF0

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0   0x0FE4

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0   0x0FE7

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1   0x0FE6

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2   0x0FE5

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3   0x0FE4

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1   0x0FF4

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0   0x0FF7

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1   0x0FF6

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2   0x0FF5

◆ LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3

#define LR4_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3   0x0FF4

◆ LR4_SHADOW_RESULT_CORE_SPARE_0

#define LR4_SHADOW_RESULT_CORE_SPARE_0   0x0FFC

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0   0x0FE8

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0   0x0FEB

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1   0x0FEA

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2   0x0FE9

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3   0x0FE8

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1   0x0FF8

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0   0x0FFB

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1   0x0FFA

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2   0x0FF9

◆ LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3

#define LR4_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3   0x0FF8

◆ LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0

#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0   0x0FB4

◆ LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI

#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0FB4

◆ LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO

#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0FB5

◆ LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1

#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1   0x0FC8

◆ LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI

#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI   0x0FC8

◆ LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO

#define LR4_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO   0x0FC9

◆ LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0

#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0   0x0FBE

◆ LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI

#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI   0x0FBE

◆ LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO

#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO   0x0FBF

◆ LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1

#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1   0x0FD2

◆ LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI

#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI   0x0FD2

◆ LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO

#define LR4_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO   0x0FD3

◆ LR4_SHADOW_RESULT_INTERRUPT_STATUS

#define LR4_SHADOW_RESULT_INTERRUPT_STATUS   0x0FB0

◆ LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0

#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0FC2

◆ LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI

#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0FC2

◆ LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO

#define LR4_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0FC3

◆ LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0

#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0FC4

◆ LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI

#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0FC4

◆ LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO

#define LR4_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0FC5

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0   0x0FC0

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_HI

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_HI   0x0FC0

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_LO

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCPS_SD0_LO   0x0FC1

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0   0x0FB6

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0FB6

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0FB7

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1   0x0FCA

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI   0x0FCA

◆ LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO

#define LR4_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO   0x0FCB

◆ LR4_SHADOW_RESULT_PHASE_SD0

#define LR4_SHADOW_RESULT_PHASE_SD0   0x0FBC

◆ LR4_SHADOW_RESULT_PHASE_SD0_HI

#define LR4_SHADOW_RESULT_PHASE_SD0_HI   0x0FBC

◆ LR4_SHADOW_RESULT_PHASE_SD0_LO

#define LR4_SHADOW_RESULT_PHASE_SD0_LO   0x0FBD

◆ LR4_SHADOW_RESULT_PHASE_SD1

#define LR4_SHADOW_RESULT_PHASE_SD1   0x0FD0

◆ LR4_SHADOW_RESULT_PHASE_SD1_HI

#define LR4_SHADOW_RESULT_PHASE_SD1_HI   0x0FD0

◆ LR4_SHADOW_RESULT_PHASE_SD1_LO

#define LR4_SHADOW_RESULT_PHASE_SD1_LO   0x0FD1

◆ LR4_SHADOW_RESULT_RANGE_STATUS

#define LR4_SHADOW_RESULT_RANGE_STATUS   0x0FB1

◆ LR4_SHADOW_RESULT_REPORT_STATUS

#define LR4_SHADOW_RESULT_REPORT_STATUS   0x0FB2

◆ LR4_SHADOW_RESULT_SIGMA_SD0

#define LR4_SHADOW_RESULT_SIGMA_SD0   0x0FBA

◆ LR4_SHADOW_RESULT_SIGMA_SD0_HI

#define LR4_SHADOW_RESULT_SIGMA_SD0_HI   0x0FBA

◆ LR4_SHADOW_RESULT_SIGMA_SD0_LO

#define LR4_SHADOW_RESULT_SIGMA_SD0_LO   0x0FBB

◆ LR4_SHADOW_RESULT_SIGMA_SD1

#define LR4_SHADOW_RESULT_SIGMA_SD1   0x0FCE

◆ LR4_SHADOW_RESULT_SIGMA_SD1_HI

#define LR4_SHADOW_RESULT_SIGMA_SD1_HI   0x0FCE

◆ LR4_SHADOW_RESULT_SIGMA_SD1_LO

#define LR4_SHADOW_RESULT_SIGMA_SD1_LO   0x0FCF

◆ LR4_SHADOW_RESULT_SPARE_0_SD1

#define LR4_SHADOW_RESULT_SPARE_0_SD1   0x0FD4

◆ LR4_SHADOW_RESULT_SPARE_0_SD1_HI

#define LR4_SHADOW_RESULT_SPARE_0_SD1_HI   0x0FD4

◆ LR4_SHADOW_RESULT_SPARE_0_SD1_LO

#define LR4_SHADOW_RESULT_SPARE_0_SD1_LO   0x0FD5

◆ LR4_SHADOW_RESULT_SPARE_1_SD1

#define LR4_SHADOW_RESULT_SPARE_1_SD1   0x0FD6

◆ LR4_SHADOW_RESULT_SPARE_1_SD1_HI

#define LR4_SHADOW_RESULT_SPARE_1_SD1_HI   0x0FD6

◆ LR4_SHADOW_RESULT_SPARE_1_SD1_LO

#define LR4_SHADOW_RESULT_SPARE_1_SD1_LO   0x0FD7

◆ LR4_SHADOW_RESULT_SPARE_2_SD1

#define LR4_SHADOW_RESULT_SPARE_2_SD1   0x0FD8

◆ LR4_SHADOW_RESULT_SPARE_2_SD1_HI

#define LR4_SHADOW_RESULT_SPARE_2_SD1_HI   0x0FD8

◆ LR4_SHADOW_RESULT_SPARE_2_SD1_LO

#define LR4_SHADOW_RESULT_SPARE_2_SD1_LO   0x0FD9

◆ LR4_SHADOW_RESULT_SPARE_3_SD1

#define LR4_SHADOW_RESULT_SPARE_3_SD1   0x0FDA

◆ LR4_SHADOW_RESULT_STREAM_COUNT

#define LR4_SHADOW_RESULT_STREAM_COUNT   0x0FB3

◆ LR4_SHADOW_RESULT_THRESH_INFO

#define LR4_SHADOW_RESULT_THRESH_INFO   0x0FDB