lightranger4 2.0.0.0

Macros

#define LR4_PREV_SHADOW_RESULT_INTERRUPT_STATUS   0x0ED0
 
#define LR4_PREV_SHADOW_RESULT_RANGE_STATUS   0x0ED1
 
#define LR4_PREV_SHADOW_RESULT_REPORT_STATUS   0x0ED2
 
#define LR4_PREV_SHADOW_RESULT_STREAM_COUNT   0x0ED3
 
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0   0x0ED4
 
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0ED4
 
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0ED5
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0   0x0ED6
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0ED6
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0ED7
 
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0   0x0ED8
 
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI   0x0ED8
 
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO   0x0ED9
 
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0   0x0EDA
 
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0_HI   0x0EDA
 
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0_LO   0x0EDB
 
#define LR4_PREV_SHADOW_RESULT_PHASE_SD0   0x0EDC
 
#define LR4_PREV_SHADOW_RESULT_PHASE_SD0_HI   0x0EDC
 
#define LR4_PREV_SHADOW_RESULT_PHASE_SD0_LO   0x0EDD
 
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0   0x0EDE
 
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI   0x0EDE
 
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO   0x0EDF
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP   0x0EE0
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_MSB   0x0EE0
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_LSB   0x0EE1
 
#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0EE2
 
#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0EE2
 
#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0EE3
 
#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0EE4
 
#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0EE4
 
#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0EE5
 
#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0   0x0EE6
 
#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0EE6
 
#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0EE7
 
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1   0x0EE8
 
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI   0x0EE8
 
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO   0x0EE9
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1   0x0EEA
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI   0x0EEA
 
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO   0x0EEB
 
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1   0x0EEC
 
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI   0x0EEC
 
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO   0x0EED
 
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1   0x0EEE
 
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1_HI   0x0EEE
 
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1_LO   0x0EEF
 
#define LR4_PREV_SHADOW_RESULT_PHASE_SD1   0x0EF0
 
#define LR4_PREV_SHADOW_RESULT_PHASE_SD1_HI   0x0EF0
 
#define LR4_PREV_SHADOW_RESULT_PHASE_SD1_LO   0x0EF1
 
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1   0x0EF2
 
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI   0x0EF2
 
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO   0x0EF3
 
#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1   0x0EF4
 
#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_HI   0x0EF4
 
#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_LO   0x0EF5
 
#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1   0x0EF6
 
#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_HI   0x0EF6
 
#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_LO   0x0EF7
 
#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1   0x0EF8
 
#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_HI   0x0EF8
 
#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_LO   0x0EF9
 
#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1   0x0EFA
 
#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_HI   0x0EFA
 
#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_LO   0x0EFB
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0   0x0EFC
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3   0x0EFC
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2   0x0EFD
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1   0x0EFE
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0   0x0EFF
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0   0x0F00
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3   0x0F00
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2   0x0F01
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1   0x0F02
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0   0x0F03
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0   0x0F04
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3   0x0F04
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2   0x0F05
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1   0x0F06
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0   0x0F07
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0   0x0F08
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3   0x0F08
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2   0x0F09
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1   0x0F0A
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0   0x0F0B
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1   0x0F0C
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3   0x0F0C
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2   0x0F0D
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1   0x0F0E
 
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0   0x0F0F
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1   0x0F10
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3   0x0F10
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2   0x0F11
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1   0x0F12
 
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0   0x0F13
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1   0x0F14
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3   0x0F14
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2   0x0F15
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1   0x0F16
 
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0   0x0F17
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1   0x0F18
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3   0x0F18
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2   0x0F19
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1   0x0F1A
 
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0   0x0F1B
 
#define LR4_PREV_SHADOW_RESULT_CORE_SPARE_0   0x0F1C
 

Detailed Description

Macro Definition Documentation

◆ LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0

#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0   0x0ED8

◆ LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI

#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI   0x0ED8

◆ LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO

#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO   0x0ED9

◆ LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1

#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1   0x0EEC

◆ LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI

#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI   0x0EEC

◆ LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO

#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO   0x0EED

◆ LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0

#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0   0x0EE6

◆ LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI

#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0EE6

◆ LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO

#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0EE7

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0   0x0EFC

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0   0x0EFF

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1   0x0EFE

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2   0x0EFD

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3   0x0EFC

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1   0x0F0C

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0   0x0F0F

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1   0x0F0E

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2   0x0F0D

◆ LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3

#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3   0x0F0C

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0   0x0F00

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0   0x0F03

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1   0x0F02

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2   0x0F01

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3   0x0F00

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1   0x0F10

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0   0x0F13

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1   0x0F12

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2   0x0F11

◆ LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3

#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3   0x0F10

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0   0x0F04

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0   0x0F07

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1   0x0F06

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2   0x0F05

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3   0x0F04

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1   0x0F14

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0   0x0F17

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1   0x0F16

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2   0x0F15

◆ LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3

#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3   0x0F14

◆ LR4_PREV_SHADOW_RESULT_CORE_SPARE_0

#define LR4_PREV_SHADOW_RESULT_CORE_SPARE_0   0x0F1C

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0   0x0F08

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0   0x0F0B

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1   0x0F0A

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2   0x0F09

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3   0x0F08

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1   0x0F18

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0   0x0F1B

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1   0x0F1A

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2   0x0F19

◆ LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3

#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3   0x0F18

◆ LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0

#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0   0x0ED4

◆ LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI

#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0ED4

◆ LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO

#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0ED5

◆ LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1

#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1   0x0EE8

◆ LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI

#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI   0x0EE8

◆ LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO

#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO   0x0EE9

◆ LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0

#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0   0x0EDE

◆ LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI

#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI   0x0EDE

◆ LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO

#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO   0x0EDF

◆ LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1

#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1   0x0EF2

◆ LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI

#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI   0x0EF2

◆ LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO

#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO   0x0EF3

◆ LR4_PREV_SHADOW_RESULT_INTERRUPT_STATUS

#define LR4_PREV_SHADOW_RESULT_INTERRUPT_STATUS   0x0ED0

◆ LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0

#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0EE2

◆ LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI

#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0EE2

◆ LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO

#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0EE3

◆ LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0

#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0   0x0EE4

◆ LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI

#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI   0x0EE4

◆ LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO

#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO   0x0EE5

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP   0x0EE0

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_LSB

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_LSB   0x0EE1

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_MSB

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_MSB   0x0EE0

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0   0x0ED6

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI   0x0ED6

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO   0x0ED7

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1   0x0EEA

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI   0x0EEA

◆ LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO

#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO   0x0EEB

◆ LR4_PREV_SHADOW_RESULT_PHASE_SD0

#define LR4_PREV_SHADOW_RESULT_PHASE_SD0   0x0EDC

◆ LR4_PREV_SHADOW_RESULT_PHASE_SD0_HI

#define LR4_PREV_SHADOW_RESULT_PHASE_SD0_HI   0x0EDC

◆ LR4_PREV_SHADOW_RESULT_PHASE_SD0_LO

#define LR4_PREV_SHADOW_RESULT_PHASE_SD0_LO   0x0EDD

◆ LR4_PREV_SHADOW_RESULT_PHASE_SD1

#define LR4_PREV_SHADOW_RESULT_PHASE_SD1   0x0EF0

◆ LR4_PREV_SHADOW_RESULT_PHASE_SD1_HI

#define LR4_PREV_SHADOW_RESULT_PHASE_SD1_HI   0x0EF0

◆ LR4_PREV_SHADOW_RESULT_PHASE_SD1_LO

#define LR4_PREV_SHADOW_RESULT_PHASE_SD1_LO   0x0EF1

◆ LR4_PREV_SHADOW_RESULT_RANGE_STATUS

#define LR4_PREV_SHADOW_RESULT_RANGE_STATUS   0x0ED1

◆ LR4_PREV_SHADOW_RESULT_REPORT_STATUS

#define LR4_PREV_SHADOW_RESULT_REPORT_STATUS   0x0ED2

◆ LR4_PREV_SHADOW_RESULT_SIGMA_SD0

#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0   0x0EDA

◆ LR4_PREV_SHADOW_RESULT_SIGMA_SD0_HI

#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0_HI   0x0EDA

◆ LR4_PREV_SHADOW_RESULT_SIGMA_SD0_LO

#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0_LO   0x0EDB

◆ LR4_PREV_SHADOW_RESULT_SIGMA_SD1

#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1   0x0EEE

◆ LR4_PREV_SHADOW_RESULT_SIGMA_SD1_HI

#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1_HI   0x0EEE

◆ LR4_PREV_SHADOW_RESULT_SIGMA_SD1_LO

#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1_LO   0x0EEF

◆ LR4_PREV_SHADOW_RESULT_SPARE_0_SD1

#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1   0x0EF4

◆ LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_HI

#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_HI   0x0EF4

◆ LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_LO

#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_LO   0x0EF5

◆ LR4_PREV_SHADOW_RESULT_SPARE_1_SD1

#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1   0x0EF6

◆ LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_HI

#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_HI   0x0EF6

◆ LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_LO

#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_LO   0x0EF7

◆ LR4_PREV_SHADOW_RESULT_SPARE_2_SD1

#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1   0x0EF8

◆ LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_HI

#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_HI   0x0EF8

◆ LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_LO

#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_LO   0x0EF9

◆ LR4_PREV_SHADOW_RESULT_SPARE_3_SD1

#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1   0x0EFA

◆ LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_HI

#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_HI   0x0EFA

◆ LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_LO

#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_LO   0x0EFB

◆ LR4_PREV_SHADOW_RESULT_STREAM_COUNT

#define LR4_PREV_SHADOW_RESULT_STREAM_COUNT   0x0ED3