lightranger4 2.0.0.0
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#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0 0x0ED8 |
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_HI 0x0ED8 |
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD0_LO 0x0ED9 |
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1 0x0EEC |
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_HI 0x0EEC |
#define LR4_PREV_SHADOW_RESULT_AMBIENT_COUNT_RATE_MCPS_SD1_LO 0x0EED |
#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0 0x0EE6 |
#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_HI 0x0EE6 |
#define LR4_PREV_SHADOW_RESULT_AVG_SIGNAL_COUNT_RATE_MCPS_SD0_LO 0x0EE7 |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0 0x0EFC |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_0 0x0EFF |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_1 0x0EFE |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_2 0x0EFD |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD0_3 0x0EFC |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1 0x0F0C |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_0 0x0F0F |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_1 0x0F0E |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_2 0x0F0D |
#define LR4_PREV_SHADOW_RESULT_CORE_AMBIENT_WINDOW_EVENTS_SD1_3 0x0F0C |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0 0x0F00 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_0 0x0F03 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_1 0x0F02 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_2 0x0F01 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD0_3 0x0F00 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1 0x0F10 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_0 0x0F13 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_1 0x0F12 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_2 0x0F11 |
#define LR4_PREV_SHADOW_RESULT_CORE_RANGING_TOTAL_EVENTS_SD1_3 0x0F10 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0 0x0F04 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_0 0x0F07 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_1 0x0F06 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_2 0x0F05 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD0_3 0x0F04 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1 0x0F14 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_0 0x0F17 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_1 0x0F16 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_2 0x0F15 |
#define LR4_PREV_SHADOW_RESULT_CORE_SIGNAL_TOTAL_EVENTS_SD1_3 0x0F14 |
#define LR4_PREV_SHADOW_RESULT_CORE_SPARE_0 0x0F1C |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0 0x0F08 |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_0 0x0F0B |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_1 0x0F0A |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_2 0x0F09 |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD0_3 0x0F08 |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1 0x0F18 |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_0 0x0F1B |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_1 0x0F1A |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_2 0x0F19 |
#define LR4_PREV_SHADOW_RESULT_CORE_TOTAL_PERIODS_ELAPSED_SD1_3 0x0F18 |
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0 0x0ED4 |
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_HI 0x0ED4 |
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD0_LO 0x0ED5 |
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1 0x0EE8 |
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_HI 0x0EE8 |
#define LR4_PREV_SHADOW_RESULT_DSS_ACTUAL_EFFECTIVE_SPADS_SD1_LO 0x0EE9 |
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0 0x0EDE |
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_HI 0x0EDE |
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD0_LO 0x0EDF |
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1 0x0EF2 |
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_HI 0x0EF2 |
#define LR4_PREV_SHADOW_RESULT_FINAL_CROSSTALK_CORRECTED_RANGE_MM_SD1_LO 0x0EF3 |
#define LR4_PREV_SHADOW_RESULT_INTERRUPT_STATUS 0x0ED0 |
#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0 0x0EE2 |
#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_HI 0x0EE2 |
#define LR4_PREV_SHADOW_RESULT_MM_INNER_ACTUAL_EFFECTIVE_SPADS_SD0_LO 0x0EE3 |
#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0 0x0EE4 |
#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_HI 0x0EE4 |
#define LR4_PREV_SHADOW_RESULT_MM_OUTER_ACTUAL_EFFECTIVE_SPADS_SD0_LO 0x0EE5 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP 0x0EE0 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_LSB 0x0EE1 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_CROSSTALK_CORRECTED_MCP_MSB 0x0EE0 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0 0x0ED6 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_HI 0x0ED6 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD0_LO 0x0ED7 |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1 0x0EEA |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_HI 0x0EEA |
#define LR4_PREV_SHADOW_RESULT_PEAK_SIGNAL_COUNT_RATE_MCPS_SD1_LO 0x0EEB |
#define LR4_PREV_SHADOW_RESULT_PHASE_SD0 0x0EDC |
#define LR4_PREV_SHADOW_RESULT_PHASE_SD0_HI 0x0EDC |
#define LR4_PREV_SHADOW_RESULT_PHASE_SD0_LO 0x0EDD |
#define LR4_PREV_SHADOW_RESULT_PHASE_SD1 0x0EF0 |
#define LR4_PREV_SHADOW_RESULT_PHASE_SD1_HI 0x0EF0 |
#define LR4_PREV_SHADOW_RESULT_PHASE_SD1_LO 0x0EF1 |
#define LR4_PREV_SHADOW_RESULT_RANGE_STATUS 0x0ED1 |
#define LR4_PREV_SHADOW_RESULT_REPORT_STATUS 0x0ED2 |
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0 0x0EDA |
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0_HI 0x0EDA |
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD0_LO 0x0EDB |
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1 0x0EEE |
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1_HI 0x0EEE |
#define LR4_PREV_SHADOW_RESULT_SIGMA_SD1_LO 0x0EEF |
#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1 0x0EF4 |
#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_HI 0x0EF4 |
#define LR4_PREV_SHADOW_RESULT_SPARE_0_SD1_LO 0x0EF5 |
#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1 0x0EF6 |
#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_HI 0x0EF6 |
#define LR4_PREV_SHADOW_RESULT_SPARE_1_SD1_LO 0x0EF7 |
#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1 0x0EF8 |
#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_HI 0x0EF8 |
#define LR4_PREV_SHADOW_RESULT_SPARE_2_SD1_LO 0x0EF9 |
#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1 0x0EFA |
#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_HI 0x0EFA |
#define LR4_PREV_SHADOW_RESULT_SPARE_3_SD1_LO 0x0EFB |
#define LR4_PREV_SHADOW_RESULT_STREAM_COUNT 0x0ED3 |