mikroSDK Reference Manual
lodepng.h
1/*
2LodePNG version 20201017
3
4Copyright (c) 2005-2020 Lode Vandevenne
5
6This software is provided 'as-is', without any express or implied
7warranty. In no event will the authors be held liable for any damages
8arising from the use of this software.
9
10Permission is granted to anyone to use this software for any purpose,
11including commercial applications, and to alter it and redistribute it
12freely, subject to the following restrictions:
13
14 1. The origin of this software must not be misrepresented; you must not
15 claim that you wrote the original software. If you use this software
16 in a product, an acknowledgment in the product documentation would be
17 appreciated but is not required.
18
19 2. Altered source versions must be plainly marked as such, and must not be
20 misrepresented as being the original software.
21
22 3. This notice may not be removed or altered from any source
23 distribution.
24*/
25
26#ifndef LODEPNG_H
27#define LODEPNG_H
28
29#include <string.h> /*for size_t*/
30
31#include "../../../lvgl.h"
32#if LV_USE_PNG
33extern const char* LODEPNG_VERSION_STRING;
34
35/*
36The following #defines are used to create code sections. They can be disabled
37to disable code sections, which can give faster compile time and smaller binary.
38The "NO_COMPILE" defines are designed to be used to pass as defines to the
39compiler command to disable them without modifying this header, e.g.
40-DLODEPNG_NO_COMPILE_ZLIB for gcc.
41In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
42allow implementing a custom lodepng_crc32.
43*/
44/*deflate & zlib. If disabled, you must specify alternative zlib functions in
45the custom_zlib field of the compress and decompress settings*/
46#ifndef LODEPNG_NO_COMPILE_ZLIB
47#define LODEPNG_COMPILE_ZLIB
48#endif
49
50/*png encoder and png decoder*/
51#ifndef LODEPNG_NO_COMPILE_PNG
52#define LODEPNG_COMPILE_PNG
53#endif
54
55/*deflate&zlib decoder and png decoder*/
56#ifndef LODEPNG_NO_COMPILE_DECODER
57#define LODEPNG_COMPILE_DECODER
58#endif
59
60/*deflate&zlib encoder and png encoder*/
61#ifndef LODEPNG_NO_COMPILE_ENCODER
62#define LODEPNG_COMPILE_ENCODER
63#endif
64
65/*the optional built in harddisk file loading and saving functions*/
66#ifndef LODEPNG_NO_COMPILE_DISK
67#define LODEPNG_COMPILE_DISK
68#endif
69
70/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
71#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
72#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
73#endif
74
75/*ability to convert error numerical codes to English text string*/
76#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
77#define LODEPNG_COMPILE_ERROR_TEXT
78#endif
79
80/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
81you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
82source files with custom allocators.*/
83#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
84#define LODEPNG_COMPILE_ALLOCATORS
85#endif
86
87/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
88#ifdef __cplusplus
89#ifndef LODEPNG_NO_COMPILE_CPP
90#define LODEPNG_COMPILE_CPP
91#endif
92#endif
93
94#ifdef LODEPNG_COMPILE_CPP
95#include <vector>
96#include <string>
97#endif /*LODEPNG_COMPILE_CPP*/
98
99#ifdef LODEPNG_COMPILE_PNG
100/*The PNG color types (also used for raw image).*/
101typedef enum LodePNGColorType {
102 LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
103 LCT_RGB = 2, /*RGB: 8,16 bit*/
104 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
105 LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
106 LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
107 /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
108 byte value from 0 to 255 that could be present in an invalid PNG file header. Do
109 not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
110 the valid color type names above, or numeric values like 1 or 7 when checking for
111 particular disallowed color type byte values, or cast to integer to print it.*/
112 LCT_MAX_OCTET_VALUE = 255
113} LodePNGColorType;
114
115#ifdef LODEPNG_COMPILE_DECODER
116/*
117Converts PNG data in memory to raw pixel data.
118out: Output parameter. Pointer to buffer that will contain the raw pixel data.
119 After decoding, its size is w * h * (bytes per pixel) bytes larger than
120 initially. Bytes per pixel depends on colortype and bitdepth.
121 Must be freed after usage with free(*out).
122 Note: for 16-bit per channel colors, uses big endian format like PNG does.
123w: Output parameter. Pointer to width of pixel data.
124h: Output parameter. Pointer to height of pixel data.
125in: Memory buffer with the PNG file.
126insize: size of the in buffer.
127colortype: the desired color type for the raw output image. See explanation on PNG color types.
128bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
129Return value: LodePNG error code (0 means no error).
130*/
131unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
132 const unsigned char* in, size_t insize,
133 LodePNGColorType colortype, unsigned bitdepth);
134
135/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
136unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
137 const unsigned char* in, size_t insize);
138
139/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
140unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
141 const unsigned char* in, size_t insize);
142
143#ifdef LODEPNG_COMPILE_DISK
144/*
145Load PNG from disk, from file with given name.
146Same as the other decode functions, but instead takes a filename as input.
147*/
148unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
149 const char* filename,
150 LodePNGColorType colortype, unsigned bitdepth);
151
152/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
153unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
154 const char* filename);
155
156/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
157unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
158 const char* filename);
159#endif /*LODEPNG_COMPILE_DISK*/
160#endif /*LODEPNG_COMPILE_DECODER*/
161
162
163#ifdef LODEPNG_COMPILE_ENCODER
164/*
165Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
166 of the output PNG image cannot be chosen, they are automatically determined
167 by the colortype, bitdepth and content of the input pixel data.
168 Note: for 16-bit per channel colors, needs big endian format like PNG does.
169out: Output parameter. Pointer to buffer that will contain the PNG image data.
170 Must be freed after usage with free(*out).
171outsize: Output parameter. Pointer to the size in bytes of the out buffer.
172image: The raw pixel data to encode. The size of this buffer should be
173 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
174w: width of the raw pixel data in pixels.
175h: height of the raw pixel data in pixels.
176colortype: the color type of the raw input image. See explanation on PNG color types.
177bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
178Return value: LodePNG error code (0 means no error).
179*/
180unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
181 const unsigned char* image, unsigned w, unsigned h,
182 LodePNGColorType colortype, unsigned bitdepth);
183
184/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
185unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
186 const unsigned char* image, unsigned w, unsigned h);
187
188/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
189unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
190 const unsigned char* image, unsigned w, unsigned h);
191
192#ifdef LODEPNG_COMPILE_DISK
193/*
194Converts raw pixel data into a PNG file on disk.
195Same as the other encode functions, but instead takes a filename as output.
196NOTE: This overwrites existing files without warning!
197*/
198unsigned lodepng_encode_file(const char* filename,
199 const unsigned char* image, unsigned w, unsigned h,
200 LodePNGColorType colortype, unsigned bitdepth);
201
202/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
203unsigned lodepng_encode32_file(const char* filename,
204 const unsigned char* image, unsigned w, unsigned h);
205
206/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
207unsigned lodepng_encode24_file(const char* filename,
208 const unsigned char* image, unsigned w, unsigned h);
209#endif /*LODEPNG_COMPILE_DISK*/
210#endif /*LODEPNG_COMPILE_ENCODER*/
211
212
213#ifdef LODEPNG_COMPILE_CPP
214namespace lodepng {
215#ifdef LODEPNG_COMPILE_DECODER
216/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
217is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
218unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
219 const unsigned char* in, size_t insize,
220 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
221unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
222 const std::vector<unsigned char>& in,
223 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
224#ifdef LODEPNG_COMPILE_DISK
225/*
226Converts PNG file from disk to raw pixel data in memory.
227Same as the other decode functions, but instead takes a filename as input.
228*/
229unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
230 const std::string& filename,
231 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
232#endif /* LODEPNG_COMPILE_DISK */
233#endif /* LODEPNG_COMPILE_DECODER */
234
235#ifdef LODEPNG_COMPILE_ENCODER
236/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
237is that of the raw input data. The output PNG color type will be auto chosen.*/
238unsigned encode(std::vector<unsigned char>& out,
239 const unsigned char* in, unsigned w, unsigned h,
240 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
241unsigned encode(std::vector<unsigned char>& out,
242 const std::vector<unsigned char>& in, unsigned w, unsigned h,
243 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
244#ifdef LODEPNG_COMPILE_DISK
245/*
246Converts 32-bit RGBA raw pixel data into a PNG file on disk.
247Same as the other encode functions, but instead takes a filename as output.
248NOTE: This overwrites existing files without warning!
249*/
250unsigned encode(const std::string& filename,
251 const unsigned char* in, unsigned w, unsigned h,
252 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
253unsigned encode(const std::string& filename,
254 const std::vector<unsigned char>& in, unsigned w, unsigned h,
255 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
256#endif /* LODEPNG_COMPILE_DISK */
257#endif /* LODEPNG_COMPILE_ENCODER */
258} /* namespace lodepng */
259#endif /*LODEPNG_COMPILE_CPP*/
260#endif /*LODEPNG_COMPILE_PNG*/
261
262#ifdef LODEPNG_COMPILE_ERROR_TEXT
263/*Returns an English description of the numerical error code.*/
264const char* lodepng_error_text(unsigned code);
265#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
266
267#ifdef LODEPNG_COMPILE_DECODER
268/*Settings for zlib decompression*/
269typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
270struct LodePNGDecompressSettings {
271 /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
272 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
273 unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
274
275 /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
276 return an error, output a data size > max_output_size and all the data up to that point. This is
277 not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
278 ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
279 Set to 0 to impose no limit (the default).*/
280 size_t max_output_size;
281
282 /*use custom zlib decoder instead of built in one (default: null).
283 Should return 0 if success, any non-0 if error (numeric value not exposed).*/
284 unsigned (*custom_zlib)(unsigned char**, size_t*,
285 const unsigned char*, size_t,
286 const LodePNGDecompressSettings*);
287 /*use custom deflate decoder instead of built in one (default: null)
288 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
289 Should return 0 if success, any non-0 if error (numeric value not exposed).*/
290 unsigned (*custom_inflate)(unsigned char**, size_t*,
291 const unsigned char*, size_t,
292 const LodePNGDecompressSettings*);
293
294 const void* custom_context; /*optional custom settings for custom functions*/
295};
296
297extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
298void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
299#endif /*LODEPNG_COMPILE_DECODER*/
300
301#ifdef LODEPNG_COMPILE_ENCODER
302/*
303Settings for zlib compression. Tweaking these settings tweaks the balance
304between speed and compression ratio.
305*/
306typedef struct LodePNGCompressSettings LodePNGCompressSettings;
307struct LodePNGCompressSettings /*deflate = compress*/ {
308 /*LZ77 related settings*/
309 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
310 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
311 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
312 unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
313 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
314 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
315
316 /*use custom zlib encoder instead of built in one (default: null)*/
317 unsigned (*custom_zlib)(unsigned char**, size_t*,
318 const unsigned char*, size_t,
319 const LodePNGCompressSettings*);
320 /*use custom deflate encoder instead of built in one (default: null)
321 if custom_zlib is used, custom_deflate is ignored since only the built in
322 zlib function will call custom_deflate*/
323 unsigned (*custom_deflate)(unsigned char**, size_t*,
324 const unsigned char*, size_t,
325 const LodePNGCompressSettings*);
326
327 const void* custom_context; /*optional custom settings for custom functions*/
328};
329
330extern const LodePNGCompressSettings lodepng_default_compress_settings;
331void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
332#endif /*LODEPNG_COMPILE_ENCODER*/
333
334#ifdef LODEPNG_COMPILE_PNG
335/*
336Color mode of an image. Contains all information required to decode the pixel
337bits to RGBA colors. This information is the same as used in the PNG file
338format, and is used both for PNG and raw image data in LodePNG.
339*/
340typedef struct LodePNGColorMode {
341 /*header (IHDR)*/
342 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
343 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
344
345 /*
346 palette (PLTE and tRNS)
347
348 Dynamically allocated with the colors of the palette, including alpha.
349 This field may not be allocated directly, use lodepng_color_mode_init first,
350 then lodepng_palette_add per color to correctly initialize it (to ensure size
351 of exactly 1024 bytes).
352
353 The alpha channels must be set as well, set them to 255 for opaque images.
354
355 When decoding, by default you can ignore this palette, since LodePNG already
356 fills the palette colors in the pixels of the raw RGBA output.
357
358 The palette is only supported for color type 3.
359 */
360 unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
361 size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
362
363 /*
364 transparent color key (tRNS)
365
366 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
367 For grayscale PNGs, r, g and b will all 3 be set to the same.
368
369 When decoding, by default you can ignore this information, since LodePNG sets
370 pixels with this key to transparent already in the raw RGBA output.
371
372 The color key is only supported for color types 0 and 2.
373 */
374 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
375 unsigned key_r; /*red/grayscale component of color key*/
376 unsigned key_g; /*green component of color key*/
377 unsigned key_b; /*blue component of color key*/
378} LodePNGColorMode;
379
380/*init, cleanup and copy functions to use with this struct*/
381void lodepng_color_mode_init(LodePNGColorMode* info);
382void lodepng_color_mode_cleanup(LodePNGColorMode* info);
383/*return value is error code (0 means no error)*/
384unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
385/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
386LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
387
388void lodepng_palette_clear(LodePNGColorMode* info);
389/*add 1 color to the palette*/
390unsigned lodepng_palette_add(LodePNGColorMode* info,
391 unsigned char r, unsigned char g, unsigned char b, unsigned char a);
392
393/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
394unsigned lodepng_get_bpp(const LodePNGColorMode* info);
395/*get the amount of color channels used, based on colortype in the struct.
396If a palette is used, it counts as 1 channel.*/
397unsigned lodepng_get_channels(const LodePNGColorMode* info);
398/*is it a grayscale type? (only colortype 0 or 4)*/
399unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
400/*has it got an alpha channel? (only colortype 2 or 6)*/
401unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
402/*has it got a palette? (only colortype 3)*/
403unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
404/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
405Loops through the palette to check this.*/
406unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
407/*
408Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
409Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
410Returns false if the image can only have opaque pixels.
411In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
412or if "key_defined" is true.
413*/
414unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
415/*Returns the byte size of a raw image buffer with given width, height and color mode*/
416size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
417
418#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
419/*The information of a Time chunk in PNG.*/
420typedef struct LodePNGTime {
421 unsigned year; /*2 bytes used (0-65535)*/
422 unsigned month; /*1-12*/
423 unsigned day; /*1-31*/
424 unsigned hour; /*0-23*/
425 unsigned minute; /*0-59*/
426 unsigned second; /*0-60 (to allow for leap seconds)*/
427} LodePNGTime;
428#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
429
430/*Information about the PNG image, except pixels, width and height.*/
431typedef struct LodePNGInfo {
432 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
433 unsigned compression_method;/*compression method of the original file. Always 0.*/
434 unsigned filter_method; /*filter method of the original file*/
435 unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/
436 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
437
438#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
439 /*
440 Suggested background color chunk (bKGD)
441
442 This uses the same color mode and bit depth as the PNG (except no alpha channel),
443 with values truncated to the bit depth in the unsigned integer.
444
445 For grayscale and palette PNGs, the value is stored in background_r. The values
446 in background_g and background_b are then unused.
447
448 So when decoding, you may get these in a different color mode than the one you requested
449 for the raw pixels.
450
451 When encoding with auto_convert, you must use the color model defined in info_png.color for
452 these values. The encoder normally ignores info_png.color when auto_convert is on, but will
453 use it to interpret these values (and convert copies of them to its chosen color model).
454
455 When encoding, avoid setting this to an expensive color, such as a non-gray value
456 when the image is gray, or the compression will be worse since it will be forced to
457 write the PNG with a more expensive color mode (when auto_convert is on).
458
459 The decoder does not use this background color to edit the color of pixels. This is a
460 completely optional metadata feature.
461 */
462 unsigned background_defined; /*is a suggested background color given?*/
463 unsigned background_r; /*red/gray/palette component of suggested background color*/
464 unsigned background_g; /*green component of suggested background color*/
465 unsigned background_b; /*blue component of suggested background color*/
466
467 /*
468 Non-international text chunks (tEXt and zTXt)
469
470 The char** arrays each contain num strings. The actual messages are in
471 text_strings, while text_keys are keywords that give a short description what
472 the actual text represents, e.g. Title, Author, Description, or anything else.
473
474 All the string fields below including strings, keys, names and language tags are null terminated.
475 The PNG specification uses null characters for the keys, names and tags, and forbids null
476 characters to appear in the main text which is why we can use null termination everywhere here.
477
478 A keyword is minimum 1 character and maximum 79 characters long (plus the
479 additional null terminator). It's discouraged to use a single line length
480 longer than 79 characters for texts.
481
482 Don't allocate these text buffers yourself. Use the init/cleanup functions
483 correctly and use lodepng_add_text and lodepng_clear_text.
484
485 Standard text chunk keywords and strings are encoded using Latin-1.
486 */
487 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
488 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
489 char** text_strings; /*the actual text*/
490
491 /*
492 International text chunks (iTXt)
493 Similar to the non-international text chunks, but with additional strings
494 "langtags" and "transkeys", and the following text encodings are used:
495 keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
496 keys must be 1-79 characters (plus the additional null terminator), the other
497 strings are any length.
498 */
499 size_t itext_num; /*the amount of international texts in this PNG*/
500 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
501 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
502 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
503 char** itext_strings; /*the actual international text - UTF-8 string*/
504
505 /*time chunk (tIME)*/
506 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
507 LodePNGTime time;
508
509 /*phys chunk (pHYs)*/
510 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
511 unsigned phys_x; /*pixels per unit in x direction*/
512 unsigned phys_y; /*pixels per unit in y direction*/
513 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
514
515 /*
516 Color profile related chunks: gAMA, cHRM, sRGB, iCPP
517
518 LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
519 profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
520 use these values with a color management library.
521
522 See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
523 */
524
525 /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
526 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
527 unsigned gama_gamma; /* Gamma exponent times 100000 */
528
529 /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
530 unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
531 unsigned chrm_white_x; /* White Point x times 100000 */
532 unsigned chrm_white_y; /* White Point y times 100000 */
533 unsigned chrm_red_x; /* Red x times 100000 */
534 unsigned chrm_red_y; /* Red y times 100000 */
535 unsigned chrm_green_x; /* Green x times 100000 */
536 unsigned chrm_green_y; /* Green y times 100000 */
537 unsigned chrm_blue_x; /* Blue x times 100000 */
538 unsigned chrm_blue_y; /* Blue y times 100000 */
539
540 /*
541 sRGB chunk: optional. May not appear at the same time as iCCP.
542 If gAMA is also present gAMA must contain value 45455.
543 If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
544 */
545 unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
546 unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
547
548 /*
549 iCCP chunk: optional. May not appear at the same time as sRGB.
550
551 LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
552 separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
553 management and conversions.
554
555 For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
556 profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
557 enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
558
559 For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
560 PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
561 the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
562 enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
563 error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
564 data if the pixels could be encoded as grayscale but the ICC profile is RGB.
565
566 To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
567 make sure you compute it carefully to avoid the above problems.
568 */
569 unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
570 char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */
571 /*
572 The ICC profile in iccp_profile_size bytes.
573 Don't allocate this buffer yourself. Use the init/cleanup functions
574 correctly and use lodepng_set_icc and lodepng_clear_icc.
575 */
576 unsigned char* iccp_profile;
577 unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
578
579 /* End of color profile related chunks */
580
581
582 /*
583 unknown chunks: chunks not known by LodePNG, passed on byte for byte.
584
585 There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
586 Each buffer contains all unknown chunks for that position consecutively.
587 The 3 positions are:
588 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
589
590 For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
591 above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
592 (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
593 this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
594 or any non-standard PNG chunk.
595
596 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
597 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
598 */
599 unsigned char* unknown_chunks_data[3];
600 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
601#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
602} LodePNGInfo;
603
604/*init, cleanup and copy functions to use with this struct*/
605void lodepng_info_init(LodePNGInfo* info);
606void lodepng_info_cleanup(LodePNGInfo* info);
607/*return value is error code (0 means no error)*/
608unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
609
610#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
611unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
612void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
613
614unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
615 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
616void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
617
618/*replaces if exists*/
619unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
620void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
621#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
622
623/*
624Converts raw buffer from one color type to another color type, based on
625LodePNGColorMode structs to describe the input and output color type.
626See the reference manual at the end of this header file to see which color conversions are supported.
627return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
628The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
629of the output color type (lodepng_get_bpp).
630For < 8 bpp images, there should not be padding bits at the end of scanlines.
631For 16-bit per channel colors, uses big endian format like PNG does.
632Return value is LodePNG error code
633*/
634unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
635 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
636 unsigned w, unsigned h);
637
638#ifdef LODEPNG_COMPILE_DECODER
639/*
640Settings for the decoder. This contains settings for the PNG and the Zlib
641decoder, but not the Info settings from the Info structs.
642*/
643typedef struct LodePNGDecoderSettings {
644 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
645
646 /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
647 unsigned ignore_crc; /*ignore CRC checksums*/
648 unsigned ignore_critical; /*ignore unknown critical chunks*/
649 unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
650 /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
651 errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
652 strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
653 in string keys, etc... */
654
655 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
656
657#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
658 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
659
660 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
661 unsigned remember_unknown_chunks;
662
663 /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
664 unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
665 By default it is a value that prevents unreasonably large strings from hogging memory. */
666 size_t max_text_size;
667
668 /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
669 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
670 legitimate profile could be to hog memory. */
671 size_t max_icc_size;
672#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
673} LodePNGDecoderSettings;
674
675void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
676#endif /*LODEPNG_COMPILE_DECODER*/
677
678#ifdef LODEPNG_COMPILE_ENCODER
679/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
680typedef enum LodePNGFilterStrategy {
681 /*every filter at zero*/
682 LFS_ZERO = 0,
683 /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
684 LFS_ONE = 1,
685 LFS_TWO = 2,
686 LFS_THREE = 3,
687 LFS_FOUR = 4,
688 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
689 LFS_MINSUM,
690 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
691 on the image, this is better or worse than minsum.*/
692 LFS_ENTROPY,
693 /*
694 Brute-force-search PNG filters by compressing each filter for each scanline.
695 Experimental, very slow, and only rarely gives better compression than MINSUM.
696 */
697 LFS_BRUTE_FORCE,
698 /*use predefined_filters buffer: you specify the filter type for each scanline*/
699 LFS_PREDEFINED
700} LodePNGFilterStrategy;
701
702/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
703which helps decide which color model to use for encoding.
704Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
705typedef struct LodePNGColorStats {
706 unsigned colored; /*not grayscale*/
707 unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
708 unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
709 unsigned short key_g;
710 unsigned short key_b;
711 unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
712 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
713 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
714 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
715 size_t numpixels;
716
717 /*user settings for computing/using the stats*/
718 unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
719 unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
720} LodePNGColorStats;
721
722void lodepng_color_stats_init(LodePNGColorStats* stats);
723
724/*Get a LodePNGColorStats of the image. The stats must already have been inited.
725Returns error code (e.g. alloc fail) or 0 if ok.*/
726unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
727 const unsigned char* image, unsigned w, unsigned h,
728 const LodePNGColorMode* mode_in);
729
730/*Settings for the encoder.*/
731typedef struct LodePNGEncoderSettings {
732 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
733
734 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
735
736 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
737 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
738 completely follow the official PNG heuristic, filter_palette_zero must be true and
739 filter_strategy must be LFS_MINSUM*/
740 unsigned filter_palette_zero;
741 /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
742 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
743 LodePNGFilterStrategy filter_strategy;
744 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
745 the same length as the amount of scanlines in the image, and each value must <= 5. You
746 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
747 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
748 const unsigned char* predefined_filters;
749
750 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
751 If colortype is 3, PLTE is _always_ created.*/
752 unsigned force_palette;
753#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
754 /*add LodePNG identifier and version as a text chunk, for debugging*/
755 unsigned add_id;
756 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
757 unsigned text_compression;
758#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
759} LodePNGEncoderSettings;
760
761void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
762#endif /*LODEPNG_COMPILE_ENCODER*/
763
764
765#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
766/*The settings, state and information for extended encoding and decoding.*/
767typedef struct LodePNGState {
768#ifdef LODEPNG_COMPILE_DECODER
769 LodePNGDecoderSettings decoder; /*the decoding settings*/
770#endif /*LODEPNG_COMPILE_DECODER*/
771#ifdef LODEPNG_COMPILE_ENCODER
772 LodePNGEncoderSettings encoder; /*the encoding settings*/
773#endif /*LODEPNG_COMPILE_ENCODER*/
774 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
775 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
776 unsigned error;
777} LodePNGState;
778
779/*init, cleanup and copy functions to use with this struct*/
780void lodepng_state_init(LodePNGState* state);
781void lodepng_state_cleanup(LodePNGState* state);
782void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
783#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
784
785#ifdef LODEPNG_COMPILE_DECODER
786/*
787Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
788getting much more information about the PNG image and color mode.
789*/
790unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
791 LodePNGState* state,
792 const unsigned char* in, size_t insize);
793
794/*
795Read the PNG header, but not the actual data. This returns only the information
796that is in the IHDR chunk of the PNG, such as width, height and color type. The
797information is placed in the info_png field of the LodePNGState.
798*/
799unsigned lodepng_inspect(unsigned* w, unsigned* h,
800 LodePNGState* state,
801 const unsigned char* in, size_t insize);
802#endif /*LODEPNG_COMPILE_DECODER*/
803
804/*
805Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
806read in the state. Returns error code on failure.
807Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
808to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
809chunk_pointer - start_of_file as pos).
810Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
811Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
812Requirements: &in[pos] must point to start of a chunk, must use regular
813lodepng_inspect first since format of most other chunks depends on IHDR, and if
814there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
815*/
816unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
817 const unsigned char* in, size_t insize);
818
819#ifdef LODEPNG_COMPILE_ENCODER
820/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
821unsigned lodepng_encode(unsigned char** out, size_t* outsize,
822 const unsigned char* image, unsigned w, unsigned h,
823 LodePNGState* state);
824#endif /*LODEPNG_COMPILE_ENCODER*/
825
826/*
827The lodepng_chunk functions are normally not needed, except to traverse the
828unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
829It also allows traversing the chunks of an encoded PNG file yourself.
830
831The chunk pointer always points to the beginning of the chunk itself, that is
832the first byte of the 4 length bytes.
833
834In the PNG file format, chunks have the following format:
835-4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
836-4 bytes chunk type (ASCII a-z,A-Z only, see below)
837-length bytes of data (may be 0 bytes if length was 0)
838-4 bytes of CRC, computed on chunk name + data
839
840The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
841exists out of concatenated chunks with the above format.
842
843PNG standard chunk ASCII naming conventions:
844-First byte: uppercase = critical, lowercase = ancillary
845-Second byte: uppercase = public, lowercase = private
846-Third byte: must be uppercase
847-Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
848*/
849
850/*
851Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
852There must be at least 4 bytes to read from. If the result value is too large,
853it may be corrupt data.
854*/
855unsigned lodepng_chunk_length(const unsigned char* chunk);
856
857/*puts the 4-byte type in null terminated string*/
858void lodepng_chunk_type(char type[5], const unsigned char* chunk);
859
860/*check if the type is the given type*/
861unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
862
863/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
864unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
865
866/*0: public, 1: private (see PNG standard)*/
867unsigned char lodepng_chunk_private(const unsigned char* chunk);
868
869/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
870unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
871
872/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
873unsigned char* lodepng_chunk_data(unsigned char* chunk);
874const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
875
876/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
877unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
878
879/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
880void lodepng_chunk_generate_crc(unsigned char* chunk);
881
882/*
883Iterate to next chunks, allows iterating through all chunks of the PNG file.
884Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
885or the 8th byte of a PNG file which always has the first chunk), or alternatively may
886point to the first byte of the PNG file (which is not a chunk but the magic header, the
887function will then skip over it and return the first real chunk).
888Will output pointer to the start of the next chunk, or at or beyond end of the file if there
889is no more chunk after this or possibly if the chunk is corrupt.
890Start this process at the 8th byte of the PNG file.
891In a non-corrupt PNG file, the last chunk should have name "IEND".
892*/
893unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
894const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
895
896/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
897unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
898const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
899
900/*
901Appends chunk to the data in out. The given chunk should already have its chunk header.
902The out variable and outsize are updated to reflect the new reallocated buffer.
903Returns error code (0 if it went ok)
904*/
905unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
906
907/*
908Appends new chunk to out. The chunk to append is given by giving its length, type
909and data separately. The type is a 4-letter string.
910The out variable and outsize are updated to reflect the new reallocated buffer.
911Returne error code (0 if it went ok)
912*/
913unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
914 const char* type, const unsigned char* data);
915
916
917/*Calculate CRC32 of buffer*/
918unsigned lodepng_crc32(const unsigned char* buf, size_t len);
919#endif /*LODEPNG_COMPILE_PNG*/
920
921
922#ifdef LODEPNG_COMPILE_ZLIB
923/*
924This zlib part can be used independently to zlib compress and decompress a
925buffer. It cannot be used to create gzip files however, and it only supports the
926part of zlib that is required for PNG, it does not support dictionaries.
927*/
928
929#ifdef LODEPNG_COMPILE_DECODER
930/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
931unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
932 const unsigned char* in, size_t insize,
933 const LodePNGDecompressSettings* settings);
934
935/*
936Decompresses Zlib data. Reallocates the out buffer and appends the data. The
937data must be according to the zlib specification.
938Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
939buffer and *outsize its size in bytes. out must be freed by user after usage.
940*/
941unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
942 const unsigned char* in, size_t insize,
943 const LodePNGDecompressSettings* settings);
944#endif /*LODEPNG_COMPILE_DECODER*/
945
946#ifdef LODEPNG_COMPILE_ENCODER
947/*
948Compresses data with Zlib. Reallocates the out buffer and appends the data.
949Zlib adds a small header and trailer around the deflate data.
950The data is output in the format of the zlib specification.
951Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
952buffer and *outsize its size in bytes. out must be freed by user after usage.
953*/
954unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
955 const unsigned char* in, size_t insize,
956 const LodePNGCompressSettings* settings);
957
958/*
959Find length-limited Huffman code for given frequencies. This function is in the
960public interface only for tests, it's used internally by lodepng_deflate.
961*/
962unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
963 size_t numcodes, unsigned maxbitlen);
964
965/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
966unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
967 const unsigned char* in, size_t insize,
968 const LodePNGCompressSettings* settings);
969
970#endif /*LODEPNG_COMPILE_ENCODER*/
971#endif /*LODEPNG_COMPILE_ZLIB*/
972
973#ifdef LODEPNG_COMPILE_DISK
974/*
975Load a file from disk into buffer. The function allocates the out buffer, and
976after usage you should free it.
977out: output parameter, contains pointer to loaded buffer.
978outsize: output parameter, size of the allocated out buffer
979filename: the path to the file to load
980return value: error code (0 means ok)
981*/
982unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
983
984/*
985Save a file from buffer to disk. Warning, if it exists, this function overwrites
986the file without warning!
987buffer: the buffer to write
988buffersize: size of the buffer to write
989filename: the path to the file to save to
990return value: error code (0 means ok)
991*/
992unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
993#endif /*LODEPNG_COMPILE_DISK*/
994
995#ifdef LODEPNG_COMPILE_CPP
996/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
997namespace lodepng {
998#ifdef LODEPNG_COMPILE_PNG
999class State : public LodePNGState {
1000 public:
1001 State();
1002 State(const State& other);
1003 ~State();
1004 State& operator=(const State& other);
1005};
1006
1007#ifdef LODEPNG_COMPILE_DECODER
1008/* Same as other lodepng::decode, but using a State for more settings and information. */
1009unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1010 State& state,
1011 const unsigned char* in, size_t insize);
1012unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1013 State& state,
1014 const std::vector<unsigned char>& in);
1015#endif /*LODEPNG_COMPILE_DECODER*/
1016
1017#ifdef LODEPNG_COMPILE_ENCODER
1018/* Same as other lodepng::encode, but using a State for more settings and information. */
1019unsigned encode(std::vector<unsigned char>& out,
1020 const unsigned char* in, unsigned w, unsigned h,
1021 State& state);
1022unsigned encode(std::vector<unsigned char>& out,
1023 const std::vector<unsigned char>& in, unsigned w, unsigned h,
1024 State& state);
1025#endif /*LODEPNG_COMPILE_ENCODER*/
1026
1027#ifdef LODEPNG_COMPILE_DISK
1028/*
1029Load a file from disk into an std::vector.
1030return value: error code (0 means ok)
1031*/
1032unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1033
1034/*
1035Save the binary data in an std::vector to a file on disk. The file is overwritten
1036without warning.
1037*/
1038unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1039#endif /* LODEPNG_COMPILE_DISK */
1040#endif /* LODEPNG_COMPILE_PNG */
1041
1042#ifdef LODEPNG_COMPILE_ZLIB
1043#ifdef LODEPNG_COMPILE_DECODER
1044/* Zlib-decompress an unsigned char buffer */
1045unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1046 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1047
1048/* Zlib-decompress an std::vector */
1049unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1050 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1051#endif /* LODEPNG_COMPILE_DECODER */
1052
1053#ifdef LODEPNG_COMPILE_ENCODER
1054/* Zlib-compress an unsigned char buffer */
1055unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1056 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1057
1058/* Zlib-compress an std::vector */
1059unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1060 const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1061#endif /* LODEPNG_COMPILE_ENCODER */
1062#endif /* LODEPNG_COMPILE_ZLIB */
1063} /* namespace lodepng */
1064#endif /*LODEPNG_COMPILE_CPP*/
1065
1066/*
1067TODO:
1068[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1069[.] check compatibility with various compilers - done but needs to be redone for every newer version
1070[X] converting color to 16-bit per channel types
1071[X] support color profile chunk types (but never let them touch RGB values by default)
1072[ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
1073[ ] make sure encoder generates no chunks with size > (2^31)-1
1074[ ] partial decoding (stream processing)
1075[X] let the "isFullyOpaque" function check color keys and transparent palettes too
1076[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1077[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1078[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1079[ ] error messages with line numbers (and version)
1080[ ] errors in state instead of as return code?
1081[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1082[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1083[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1084[ ] allow user to give data (void*) to custom allocator
1085[X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1086*/
1087
1088#endif /*LV_USE_PNG*/
1089
1090#endif /*LODEPNG_H inclusion guard*/
1091
1092/*
1093LodePNG Documentation
1094---------------------
1095
10960. table of contents
1097--------------------
1098
1099 1. about
1100 1.1. supported features
1101 1.2. features not supported
1102 2. C and C++ version
1103 3. security
1104 4. decoding
1105 5. encoding
1106 6. color conversions
1107 6.1. PNG color types
1108 6.2. color conversions
1109 6.3. padding bits
1110 6.4. A note about 16-bits per channel and endianness
1111 7. error values
1112 8. chunks and PNG editing
1113 9. compiler support
1114 10. examples
1115 10.1. decoder C++ example
1116 10.2. decoder C example
1117 11. state settings reference
1118 12. changes
1119 13. contact information
1120
1121
11221. about
1123--------
1124
1125PNG is a file format to store raster images losslessly with good compression,
1126supporting different color types and alpha channel.
1127
1128LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1129Specification (Second Edition) - W3C Recommendation 10 November 2003.
1130
1131The specifications used are:
1132
1133*) Portable Network Graphics (PNG) Specification (Second Edition):
1134 http://www.w3.org/TR/2003/REC-PNG-20031110
1135*) RFC 1950 ZLIB Compressed Data Format version 3.3:
1136 http://www.gzip.org/zlib/rfc-zlib.html
1137*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1138 http://www.gzip.org/zlib/rfc-deflate.html
1139
1140The most recent version of LodePNG can currently be found at
1141http://lodev.org/lodepng/
1142
1143LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1144extra functionality.
1145
1146LodePNG exists out of two files:
1147-lodepng.h: the header file for both C and C++
1148-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1149
1150If you want to start using LodePNG right away without reading this doc, get the
1151examples from the LodePNG website to see how to use it in code, or check the
1152smaller examples in chapter 13 here.
1153
1154LodePNG is simple but only supports the basic requirements. To achieve
1155simplicity, the following design choices were made: There are no dependencies
1156on any external library. There are functions to decode and encode a PNG with
1157a single function call, and extended versions of these functions taking a
1158LodePNGState struct allowing to specify or get more information. By default
1159the colors of the raw image are always RGB or RGBA, no matter what color type
1160the PNG file uses. To read and write files, there are simple functions to
1161convert the files to/from buffers in memory.
1162
1163This all makes LodePNG suitable for loading textures in games, demos and small
1164programs, ... It's less suitable for full fledged image editors, loading PNGs
1165over network (it requires all the image data to be available before decoding can
1166begin), life-critical systems, ...
1167
11681.1. supported features
1169-----------------------
1170
1171The following features are supported by the decoder:
1172
1173*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1174 or the same color type as the PNG
1175*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1176*) Adam7 interlace and deinterlace for any color type
1177*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1178*) support for alpha channels, including RGBA color model, translucent palettes and color keying
1179*) zlib decompression (inflate)
1180*) zlib compression (deflate)
1181*) CRC32 and ADLER32 checksums
1182*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1183 plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1184*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1185*) the following chunks are supported by both encoder and decoder:
1186 IHDR: header information
1187 PLTE: color palette
1188 IDAT: pixel data
1189 IEND: the final chunk
1190 tRNS: transparency for palettized images
1191 tEXt: textual information
1192 zTXt: compressed textual information
1193 iTXt: international textual information
1194 bKGD: suggested background color
1195 pHYs: physical dimensions
1196 tIME: modification time
1197 cHRM: RGB chromaticities
1198 gAMA: RGB gamma correction
1199 iCCP: ICC color profile
1200 sRGB: rendering intent
1201
12021.2. features not supported
1203---------------------------
1204
1205The following features are _not_ supported:
1206
1207*) some features needed to make a conformant PNG-Editor might be still missing.
1208*) partial loading/stream processing. All data must be available and is processed in one call.
1209*) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
1210 sBIT
1211 hIST
1212 sPLT
1213
1214
12152. C and C++ version
1216--------------------
1217
1218The C version uses buffers allocated with alloc that you need to free()
1219yourself. You need to use init and cleanup functions for each struct whenever
1220using a struct from the C version to avoid exploits and memory leaks.
1221
1222The C++ version has extra functions with std::vectors in the interface and the
1223lodepng::State class which is a LodePNGState with constructor and destructor.
1224
1225These files work without modification for both C and C++ compilers because all
1226the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1227ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1228
1229To use the C++ version, you need to rename the source file to lodepng.cpp
1230(instead of lodepng.c), and compile it with a C++ compiler.
1231
1232To use the C version, you need to rename the source file to lodepng.c (instead
1233of lodepng.cpp), and compile it with a C compiler.
1234
1235
12363. Security
1237-----------
1238
1239Even if carefully designed, it's always possible that LodePNG contains possible
1240exploits. If you discover one, please let me know, and it will be fixed.
1241
1242When using LodePNG, care has to be taken with the C version of LodePNG, as well
1243as the C-style structs when working with C++. The following conventions are used
1244for all C-style structs:
1245
1246-if a struct has a corresponding init function, always call the init function when making a new one
1247-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1248-if a struct has a corresponding copy function, use the copy function instead of "=".
1249 The destination must also be inited already.
1250
1251
12524. Decoding
1253-----------
1254
1255Decoding converts a PNG compressed image to a raw pixel buffer.
1256
1257Most documentation on using the decoder is at its declarations in the header
1258above. For C, simple decoding can be done with functions such as
1259lodepng_decode32, and more advanced decoding can be done with the struct
1260LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1261various lodepng::decode functions, and lodepng::State can be used for advanced
1262features.
1263
1264When using the LodePNGState, it uses the following fields for decoding:
1265*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1266*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1267*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1268
1269LodePNGInfo info_png
1270--------------------
1271
1272After decoding, this contains extra information of the PNG image, except the actual
1273pixels, width and height because these are already gotten directly from the decoder
1274functions.
1275
1276It contains for example the original color type of the PNG image, text comments,
1277suggested background color, etc... More details about the LodePNGInfo struct are
1278at its declaration documentation.
1279
1280LodePNGColorMode info_raw
1281-------------------------
1282
1283When decoding, here you can specify which color type you want
1284the resulting raw image to be. If this is different from the colortype of the
1285PNG, then the decoder will automatically convert the result. This conversion
1286always works, except if you want it to convert a color PNG to grayscale or to
1287a palette with missing colors.
1288
1289By default, 32-bit color is used for the result.
1290
1291LodePNGDecoderSettings decoder
1292------------------------------
1293
1294The settings can be used to ignore the errors created by invalid CRC and Adler32
1295chunks, and to disable the decoding of tEXt chunks.
1296
1297There's also a setting color_convert, true by default. If false, no conversion
1298is done, the resulting data will be as it was in the PNG (after decompression)
1299and you'll have to puzzle the colors of the pixels together yourself using the
1300color type information in the LodePNGInfo.
1301
1302
13035. Encoding
1304-----------
1305
1306Encoding converts a raw pixel buffer to a PNG compressed image.
1307
1308Most documentation on using the encoder is at its declarations in the header
1309above. For C, simple encoding can be done with functions such as
1310lodepng_encode32, and more advanced decoding can be done with the struct
1311LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1312various lodepng::encode functions, and lodepng::State can be used for advanced
1313features.
1314
1315Like the decoder, the encoder can also give errors. However it gives less errors
1316since the encoder input is trusted, the decoder input (a PNG image that could
1317be forged by anyone) is not trusted.
1318
1319When using the LodePNGState, it uses the following fields for encoding:
1320*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1321*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1322*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1323
1324LodePNGInfo info_png
1325--------------------
1326
1327When encoding, you use this the opposite way as when decoding: for encoding,
1328you fill in the values you want the PNG to have before encoding. By default it's
1329not needed to specify a color type for the PNG since it's automatically chosen,
1330but it's possible to choose it yourself given the right settings.
1331
1332The encoder will not always exactly match the LodePNGInfo struct you give,
1333it tries as close as possible. Some things are ignored by the encoder. The
1334encoder uses, for example, the following settings from it when applicable:
1335colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1336background color, the interlace method, unknown chunks, ...
1337
1338When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1339If the palette contains any colors for which the alpha channel is not 255 (so
1340there are translucent colors in the palette), it'll add a tRNS chunk.
1341
1342LodePNGColorMode info_raw
1343-------------------------
1344
1345You specify the color type of the raw image that you give to the input here,
1346including a possible transparent color key and palette you happen to be using in
1347your raw image data.
1348
1349By default, 32-bit color is assumed, meaning your input has to be in RGBA
1350format with 4 bytes (unsigned chars) per pixel.
1351
1352LodePNGEncoderSettings encoder
1353------------------------------
1354
1355The following settings are supported (some are in sub-structs):
1356*) auto_convert: when this option is enabled, the encoder will
1357automatically choose the smallest possible color mode (including color key) that
1358can encode the colors of all pixels without information loss.
1359*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1360 2 = dynamic huffman tree (best compression). Should be 2 for proper
1361 compression.
1362*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1363 true for proper compression.
1364*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1365 2048 by default, but can be set to 32768 for better, but slow, compression.
1366*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1367 chunk if force_palette is true. This can used as suggested palette to convert
1368 to by viewers that don't support more than 256 colors (if those still exist)
1369*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1370*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1371 zTXt chunks use zlib compression on the text. This gives a smaller result on
1372 large texts but a larger result on small texts (such as a single program name).
1373 It's all tEXt or all zTXt though, there's no separate setting per text yet.
1374
1375
13766. color conversions
1377--------------------
1378
1379An important thing to note about LodePNG, is that the color type of the PNG, and
1380the color type of the raw image, are completely independent. By default, when
1381you decode a PNG, you get the result as a raw image in the color type you want,
1382no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1383And if you encode an image, by default LodePNG will automatically choose the PNG
1384color type that gives good compression based on the values of colors and amount
1385of colors in the image. It can be configured to let you control it instead as
1386well, though.
1387
1388To be able to do this, LodePNG does conversions from one color mode to another.
1389It can convert from almost any color type to any other color type, except the
1390following conversions: RGB to grayscale is not supported, and converting to a
1391palette when the palette doesn't have a required color is not supported. This is
1392not supported on purpose: this is information loss which requires a color
1393reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
1394is easy, but there are multiple ways if you want to give some channels more
1395weight).
1396
1397By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1398color, no matter what color type the PNG has. And by default when encoding,
1399LodePNG automatically picks the best color model for the output PNG, and expects
1400the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1401the color format of the images yourself, you can skip this chapter.
1402
14036.1. PNG color types
1404--------------------
1405
1406A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1407as well as palettized color modes. After the zlib decompression and unfiltering
1408in the PNG image is done, the raw pixel data will have that color type and thus
1409a certain amount of bits per pixel. If you want the output raw image after
1410decoding to have another color type, a conversion is done by LodePNG.
1411
1412The PNG specification gives the following color types:
1413
14140: grayscale, bit depths 1, 2, 4, 8, 16
14152: RGB, bit depths 8 and 16
14163: palette, bit depths 1, 2, 4 and 8
14174: grayscale with alpha, bit depths 8 and 16
14186: RGBA, bit depths 8 and 16
1419
1420Bit depth is the amount of bits per pixel per color channel. So the total amount
1421of bits per pixel is: amount of channels * bitdepth.
1422
14236.2. color conversions
1424----------------------
1425
1426As explained in the sections about the encoder and decoder, you can specify
1427color types and bit depths in info_png and info_raw to change the default
1428behaviour.
1429
1430If, when decoding, you want the raw image to be something else than the default,
1431you need to set the color type and bit depth you want in the LodePNGColorMode,
1432or the parameters colortype and bitdepth of the simple decoding function.
1433
1434If, when encoding, you use another color type than the default in the raw input
1435image, you need to specify its color type and bit depth in the LodePNGColorMode
1436of the raw image, or use the parameters colortype and bitdepth of the simple
1437encoding function.
1438
1439If, when encoding, you don't want LodePNG to choose the output PNG color type
1440but control it yourself, you need to set auto_convert in the encoder settings
1441to false, and specify the color type you want in the LodePNGInfo of the
1442encoder (including palette: it can generate a palette if auto_convert is true,
1443otherwise not).
1444
1445If the input and output color type differ (whether user chosen or auto chosen),
1446LodePNG will do a color conversion, which follows the rules below, and may
1447sometimes result in an error.
1448
1449To avoid some confusion:
1450-the decoder converts from PNG to raw image
1451-the encoder converts from raw image to PNG
1452-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1453-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1454-when encoding, the color type in LodePNGInfo is ignored if auto_convert
1455 is enabled, it is automatically generated instead
1456-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1457 PNG image, but it can be ignored since the raw image has the color type you requested instead
1458-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1459 between the color types is done if the color types are supported. If it is not
1460 supported, an error is returned. If the types are the same, no conversion is done.
1461-even though some conversions aren't supported, LodePNG supports loading PNGs from any
1462 colortype and saving PNGs to any colortype, sometimes it just requires preparing
1463 the raw image correctly before encoding.
1464-both encoder and decoder use the same color converter.
1465
1466The function lodepng_convert does the color conversion. It is available in the
1467interface but normally isn't needed since the encoder and decoder already call
1468it.
1469
1470Non supported color conversions:
1471-color to grayscale when non-gray pixels are present: no error is thrown, but
1472the result will look ugly because only the red channel is taken (it assumes all
1473three channels are the same in this case so ignores green and blue). The reason
1474no error is given is to allow converting from three-channel grayscale images to
1475one-channel even if there are numerical imprecisions.
1476-anything to palette when the palette does not have an exact match for a from-color
1477in it: in this case an error is thrown
1478
1479Supported color conversions:
1480-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1481-any gray or gray+alpha, to gray or gray+alpha
1482-anything to a palette, as long as the palette has the requested colors in it
1483-removing alpha channel
1484-higher to smaller bitdepth, and vice versa
1485
1486If you want no color conversion to be done (e.g. for speed or control):
1487-In the encoder, you can make it save a PNG with any color type by giving the
1488raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1489false.
1490-In the decoder, you can make it store the pixel data in the same color type
1491as the PNG has, by setting the color_convert setting to false. Settings in
1492info_raw are then ignored.
1493
14946.3. padding bits
1495-----------------
1496
1497In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1498have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1499scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1500The raw input image you give to the encoder, and the raw output image you get from the decoder
1501will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1502of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
1503not the first bit of a new byte.
1504
15056.4. A note about 16-bits per channel and endianness
1506----------------------------------------------------
1507
1508LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1509for any other color format. The 16-bit values are stored in big endian (most
1510significant byte first) in these arrays. This is the opposite order of the
1511little endian used by x86 CPU's.
1512
1513LodePNG always uses big endian because the PNG file format does so internally.
1514Conversions to other formats than PNG uses internally are not supported by
1515LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1516colors, the order in which you store R, G, B and A, and so on. Supporting and
1517converting to/from all that is outside the scope of LodePNG.
1518
1519This may mean that, depending on your use case, you may want to convert the big
1520endian output of LodePNG to little endian with a for loop. This is certainly not
1521always needed, many applications and libraries support big endian 16-bit colors
1522anyway, but it means you cannot simply cast the unsigned char* buffer to an
1523unsigned short* buffer on x86 CPUs.
1524
1525
15267. error values
1527---------------
1528
1529All functions in LodePNG that return an error code, return 0 if everything went
1530OK, or a non-zero code if there was an error.
1531
1532The meaning of the LodePNG error values can be retrieved with the function
1533lodepng_error_text: given the numerical error code, it returns a description
1534of the error in English as a string.
1535
1536Check the implementation of lodepng_error_text to see the meaning of each code.
1537
1538It is not recommended to use the numerical values to programmatically make
1539different decisions based on error types as the numbers are not guaranteed to
1540stay backwards compatible. They are for human consumption only. Programmatically
1541only 0 or non-0 matter.
1542
1543
15448. chunks and PNG editing
1545-------------------------
1546
1547If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1548editor that should follow the rules about handling of unknown chunks, or if your
1549program is able to read other types of chunks than the ones handled by LodePNG,
1550then that's possible with the chunk functions of LodePNG.
1551
1552A PNG chunk has the following layout:
1553
15544 bytes length
15554 bytes type name
1556length bytes data
15574 bytes CRC
1558
15598.1. iterating through chunks
1560-----------------------------
1561
1562If you have a buffer containing the PNG image data, then the first chunk (the
1563IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1564signature of the PNG and are not part of a chunk. But if you start at byte 8
1565then you have a chunk, and can check the following things of it.
1566
1567NOTE: none of these functions check for memory buffer boundaries. To avoid
1568exploits, always make sure the buffer contains all the data of the chunks.
1569When using lodepng_chunk_next, make sure the returned value is within the
1570allocated memory.
1571
1572unsigned lodepng_chunk_length(const unsigned char* chunk):
1573
1574Get the length of the chunk's data. The total chunk length is this length + 12.
1575
1576void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1577unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1578
1579Get the type of the chunk or compare if it's a certain type
1580
1581unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1582unsigned char lodepng_chunk_private(const unsigned char* chunk):
1583unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1584
1585Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1586Check if the chunk is private (public chunks are part of the standard, private ones not).
1587Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1588chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1589program doesn't handle that type of unknown chunk.
1590
1591unsigned char* lodepng_chunk_data(unsigned char* chunk):
1592const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1593
1594Get a pointer to the start of the data of the chunk.
1595
1596unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1597void lodepng_chunk_generate_crc(unsigned char* chunk):
1598
1599Check if the crc is correct or generate a correct one.
1600
1601unsigned char* lodepng_chunk_next(unsigned char* chunk):
1602const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1603
1604Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1605functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1606data available in the buffer to be able to go to the next chunk.
1607
1608unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
1609unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
1610 const char* type, const unsigned char* data):
1611
1612These functions are used to create new chunks that are appended to the data in *out that has
1613length *outsize. The append function appends an existing chunk to the new data. The create
1614function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1615name of the chunk.
1616
16178.2. chunks in info_png
1618-----------------------
1619
1620The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1621buffers (each with size) to contain 3 types of unknown chunks:
1622the ones that come before the PLTE chunk, the ones that come between the PLTE
1623and the IDAT chunks, and the ones that come after the IDAT chunks.
1624It's necessary to make the distinction between these 3 cases because the PNG
1625standard forces to keep the ordering of unknown chunks compared to the critical
1626chunks, but does not force any other ordering rules.
1627
1628info_png.unknown_chunks_data[0] is the chunks before PLTE
1629info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1630info_png.unknown_chunks_data[2] is the chunks after IDAT
1631
1632The chunks in these 3 buffers can be iterated through and read by using the same
1633way described in the previous subchapter.
1634
1635When using the decoder to decode a PNG, you can make it store all unknown chunks
1636if you set the option settings.remember_unknown_chunks to 1. By default, this
1637option is off (0).
1638
1639The encoder will always encode unknown chunks that are stored in the info_png.
1640If you need it to add a particular chunk that isn't known by LodePNG, you can
1641use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1642info_png.unknown_chunks_data[x].
1643
1644Chunks that are known by LodePNG should not be added in that way. E.g. to make
1645LodePNG add a bKGD chunk, set background_defined to true and add the correct
1646parameters there instead.
1647
1648
16499. compiler support
1650-------------------
1651
1652No libraries other than the current standard C library are needed to compile
1653LodePNG. For the C++ version, only the standard C++ library is needed on top.
1654Add the files lodepng.c(pp) and lodepng.h to your project, include
1655lodepng.h where needed, and your program can read/write PNG files.
1656
1657It is compatible with C90 and up, and C++03 and up.
1658
1659If performance is important, use optimization when compiling! For both the
1660encoder and decoder, this makes a large difference.
1661
1662Make sure that LodePNG is compiled with the same compiler of the same version
1663and with the same settings as the rest of the program, or the interfaces with
1664std::vectors and std::strings in C++ can be incompatible.
1665
1666CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1667
1668*) gcc and g++
1669
1670LodePNG is developed in gcc so this compiler is natively supported. It gives no
1671warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1672version 4.7.1 on Linux, 32-bit and 64-bit.
1673
1674*) Clang
1675
1676Fully supported and warning-free.
1677
1678*) Mingw
1679
1680The Mingw compiler (a port of gcc for Windows) should be fully supported by
1681LodePNG.
1682
1683*) Visual Studio and Visual C++ Express Edition
1684
1685LodePNG should be warning-free with warning level W4. Two warnings were disabled
1686with pragmas though: warning 4244 about implicit conversions, and warning 4996
1687where it wants to use a non-standard function fopen_s instead of the standard C
1688fopen.
1689
1690Visual Studio may want "stdafx.h" files to be included in each source file and
1691give an error "unexpected end of file while looking for precompiled header".
1692This is not standard C++ and will not be added to the stock LodePNG. You can
1693disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1694Precompiled Headers, and set it to Not Using Precompiled Headers there.
1695
1696NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1697VS6, are not guaranteed to work.
1698
1699*) Compilers on Macintosh
1700
1701LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1702C and C++.
1703
1704*) Other Compilers
1705
1706If you encounter problems on any compilers, feel free to let me know and I may
1707try to fix it if the compiler is modern and standards compliant.
1708
1709
171010. examples
1711------------
1712
1713This decoder example shows the most basic usage of LodePNG. More complex
1714examples can be found on the LodePNG website.
1715
171610.1. decoder C++ example
1717-------------------------
1718
1719#include "lodepng.h"
1720#include <iostream>
1721
1722int main(int argc, char *argv[]) {
1723 const char* filename = argc > 1 ? argv[1] : "test.png";
1724
1725 //load and decode
1726 std::vector<unsigned char> image;
1727 unsigned width, height;
1728 unsigned error = lodepng::decode(image, width, height, filename);
1729
1730 //if there's an error, display it
1731 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1732
1733 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1734}
1735
173610.2. decoder C example
1737-----------------------
1738
1739#include "lodepng.h"
1740
1741int main(int argc, char *argv[]) {
1742 unsigned error;
1743 unsigned char* image;
1744 size_t width, height;
1745 const char* filename = argc > 1 ? argv[1] : "test.png";
1746
1747 error = lodepng_decode32_file(&image, &width, &height, filename);
1748
1749 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1750
1751 / * use image here * /
1752
1753 free(image);
1754 return 0;
1755}
1756
175711. state settings reference
1758----------------------------
1759
1760A quick reference of some settings to set on the LodePNGState
1761
1762For decoding:
1763
1764state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1765state.decoder.zlibsettings.custom_...: use custom inflate function
1766state.decoder.ignore_crc: ignore CRC checksums
1767state.decoder.ignore_critical: ignore unknown critical chunks
1768state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1769state.decoder.color_convert: convert internal PNG color to chosen one
1770state.decoder.read_text_chunks: whether to read in text metadata chunks
1771state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1772state.info_raw.colortype: desired color type for decoded image
1773state.info_raw.bitdepth: desired bit depth for decoded image
1774state.info_raw....: more color settings, see struct LodePNGColorMode
1775state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1776
1777For encoding:
1778
1779state.encoder.zlibsettings.btype: disable compression by setting it to 0
1780state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1781state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1782state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1783state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1784state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1785state.encoder.zlibsettings.custom_...: use custom deflate function
1786state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1787state.encoder.filter_palette_zero: PNG filter strategy for palette
1788state.encoder.filter_strategy: PNG filter strategy to encode with
1789state.encoder.force_palette: add palette even if not encoding to one
1790state.encoder.add_id: add LodePNG identifier and version as a text chunk
1791state.encoder.text_compression: use compressed text chunks for metadata
1792state.info_raw.colortype: color type of raw input image you provide
1793state.info_raw.bitdepth: bit depth of raw input image you provide
1794state.info_raw: more color settings, see struct LodePNGColorMode
1795state.info_png.color.colortype: desired color type if auto_convert is false
1796state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1797state.info_png.color....: more color settings, see struct LodePNGColorMode
1798state.info_png....: more PNG related settings, see struct LodePNGInfo
1799
1800
180112. changes
1802-----------
1803
1804The version number of LodePNG is the date of the change given in the format
1805yyyymmdd.
1806
1807Some changes aren't backwards compatible. Those are indicated with a (!)
1808symbol.
1809
1810Not all changes are listed here, the commit history in github lists more:
1811https://github.com/lvandeve/lodepng
1812
1813*) 17 okt 2020: prevent decoding too large text/icc chunks by default.
1814*) 06 mar 2020: simplified some of the dynamic memory allocations.
1815*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
1816 overflow checks.
1817*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
1818*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
1819 if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
1820 LodePNGColorStats.
1821*) 30 dec 2018: code style changes only: removed newlines before opening braces.
1822*) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1823*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
1824 palette index in case of palette.
1825*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
1826 change is backwards compatible unless you relied on unknown_chunks for those.
1827*) 11 jun 2018: less restrictive check for pixel size integer overflow
1828*) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1829*) 17 sep 2017: fix memory leak for some encoder input error cases
1830*) 27 nov 2016: grey+alpha auto color model detection bugfix
1831*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1832*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1833 the limits of pure C90).
1834*) 08 dec 2015: Made load_file function return error if file can't be opened.
1835*) 24 okt 2015: Bugfix with decoding to palette output.
1836*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1837*) 24 aug 2014: Moved to github
1838*) 23 aug 2014: Reduced needless memory usage of decoder.
1839*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1840 simplicity. Made ColorProfile public.
1841*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1842*) 22 dec 2013: Power of two windowsize required for optimization.
1843*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1844*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1845*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
1846 prefix for the custom allocators and made it possible with a new #define to
1847 use custom ones in your project without needing to change lodepng's code.
1848*) 28 jan 2013: Bugfix with color key.
1849*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1850*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
1851 (no palette). Better deflate tree encoding. New compression tweak settings.
1852 Faster color conversions while decoding. Some internal cleanups.
1853*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1854*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
1855 and made it work with function pointers instead.
1856*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1857 and free functions and toggle #defines from compiler flags. Small fixes.
1858*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
1859*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
1860 redundant C++ codec classes. Reduced amount of structs. Everything changed,
1861 but it is cleaner now imho and functionality remains the same. Also fixed
1862 several bugs and shrunk the implementation code. Made new samples.
1863*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
1864 PNG color model and bit depth, based on the amount and type of colors of the
1865 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1866*) 9 okt 2011: simpler hash chain implementation for the encoder.
1867*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1868*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1869 A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1870 better ones (it's quite significant). A setting to do an experimental, slow,
1871 brute force search for PNG filter types is added.
1872*) 17 aug 2011: (!) changed some C zlib related function names.
1873*) 16 aug 2011: made the code less wide (max 120 characters per line).
1874*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1875*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1876*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1877 to optimize long sequences of zeros.
1878*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1879 LodePNG_InfoColor_canHaveAlpha functions for convenience.
1880*) 7 nov 2010: added LodePNG_error_text function to get error code description.
1881*) 30 okt 2010: made decoding slightly faster
1882*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1883 Reorganized the documentation and the declaration order in the header.
1884*) 08 aug 2010: only changed some comments and external samples.
1885*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1886*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1887*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1888 read by ignoring the problem but windows apps couldn't.
1889*) 06 jun 2008: added more error checks for out of memory cases.
1890*) 26 apr 2008: added a few more checks here and there to ensure more safety.
1891*) 06 mar 2008: crash with encoding of strings fixed
1892*) 02 feb 2008: support for international text chunks added (iTXt)
1893*) 23 jan 2008: small cleanups, and #defines to divide code in sections
1894*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1895*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1896*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1897 Also various fixes, such as in the deflate and the padding bits code.
1898*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1899 filtering code of encoder.
1900*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1901 C++ wrapper around this provides an interface almost identical to before.
1902 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1903 are together in these files but it works both for C and C++ compilers.
1904*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1905*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1906*) 09 aug 2007: some VS2005 warnings removed again
1907*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1908*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1909*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1910 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1911*) 02 jun 2007: made the encoder add a tag with version by default
1912*) 27 may 2007: zlib and png code separated (but still in the same file),
1913 simple encoder/decoder functions added for more simple usage cases
1914*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1915 moved some examples from here to lodepng_examples.cpp
1916*) 12 may 2007: palette decoding bug fixed
1917*) 24 apr 2007: changed the license from BSD to the zlib license
1918*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1919*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1920 palettized PNG images. Plus little interface change with palette and texts.
1921*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1922 Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1923*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1924 and supported by the encoder, resulting in smaller PNGs at the output.
1925*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1926*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1927 greyscale type to 8-bit greyscale with or without alpha.
1928*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1929 to convert to and is more uniform. See the manual for how it works now.
1930*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1931 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1932 at last made the decoder give errors for incorrect Adler32 or Crc.
1933*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1934*) 29 dec 2006: Added support for encoding images without alpha channel, and
1935 cleaned out code as well as making certain parts faster.
1936*) 28 dec 2006: Added "Settings" to the encoder.
1937*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1938 Removed some code duplication in the decoder. Fixed little bug in an example.
1939*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1940 Fixed a bug of the decoder with 16-bit per color.
1941*) 15 okt 2006: Changed documentation structure
1942*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1943 given image buffer, however for now it's not compressed.
1944*) 08 sep 2006: (!) Changed to interface with a Decoder class
1945*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1946 way. Renamed decodePNG to decodePNGGeneric.
1947*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1948 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1949*) 28 jul 2006: Cleaned the code and added new error checks.
1950 Corrected terminology "deflate" into "inflate".
1951*) 23 jun 2006: Added SDL example in the documentation in the header, this
1952 example allows easy debugging by displaying the PNG and its transparency.
1953*) 22 jun 2006: (!) Changed way to obtain error value. Added
1954 loadFile function for convenience. Made decodePNG32 faster.
1955*) 21 jun 2006: (!) Changed type of info vector to unsigned.
1956 Changed position of palette in info vector. Fixed an important bug that
1957 happened on PNGs with an uncompressed block.
1958*) 16 jun 2006: Internally changed unsigned into unsigned where
1959 needed, and performed some optimizations.
1960*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1961 in LodePNG namespace. Changed the order of the parameters. Rewrote the
1962 documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1963*) 22 apr 2006: Optimized and improved some code
1964*) 07 sep 2005: (!) Changed to std::vector interface
1965*) 12 aug 2005: Initial release (C++, decoder only)
1966
1967
196813. contact information
1969-----------------------
1970
1971Feel free to contact me with suggestions, problems, comments, ... concerning
1972LodePNG. If you encounter a PNG image that doesn't work properly with this
1973decoder, feel free to send it and I'll use it to find and fix the problem.
1974
1975My email address is (puzzle the account and domain together with an @ symbol):
1976Domain: gmail dot com.
1977Account: lode dot vandevenne.
1978
1979
1980Copyright (c) 2005-2020 Lode Vandevenne
1981*/