6#ifndef LV_ANIM_TIMELINE_H
7#define LV_ANIM_TIMELINE_H
26struct _lv_anim_timeline_t;
28typedef struct _lv_anim_timeline_t lv_anim_timeline_t;
void lv_anim_timeline_set_progress(lv_anim_timeline_t *at, uint16_t progress)
void lv_anim_timeline_add(lv_anim_timeline_t *at, uint32_t start_time, lv_anim_t *a)
void lv_anim_timeline_stop(lv_anim_timeline_t *at)
uint32_t lv_anim_timeline_start(lv_anim_timeline_t *at)
void lv_anim_timeline_del(lv_anim_timeline_t *at)
bool lv_anim_timeline_get_reverse(lv_anim_timeline_t *at)
void lv_anim_timeline_set_reverse(lv_anim_timeline_t *at, bool reverse)
uint32_t lv_anim_timeline_get_playtime(lv_anim_timeline_t *at)
lv_anim_timeline_t * lv_anim_timeline_create(void)