mikroSDK Reference Manual
lv_conf.h
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1
6/*
7 * Copy this file as `lv_conf.h`
8 * 1. simply next to the `lvgl` folder
9 * 2. or any other places and
10 * - define `LV_CONF_INCLUDE_SIMPLE`
11 * - add the path as include path
12 */
13
14#if 1 /*Set it to "1" to enable content*/
15
16#ifndef LV_CONF_H
17#define LV_CONF_H
18
19#include <stdint.h>
20
21#define LV_HOR_RES_MAX (_TFT_WIDTH_)
22#define LV_VER_RES_MAX (_TFT_HEIGHT_)
23
24/*====================
25 COLOR SETTINGS
26 *====================*/
27
28/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
29#define LV_COLOR_DEPTH 16
30
31/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
32#define LV_COLOR_16_SWAP 0
33
34/*Enable features to draw on transparent background.
35 *It's required if opa, and transform_* style properties are used.
36 *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
37#define LV_COLOR_SCREEN_TRANSP 1
38
39/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
40 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
41#define LV_COLOR_MIX_ROUND_OFS 0
42
43/*Images pixels with this color will not be drawn if they are chroma keyed)*/
44#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
45
46/*=========================
47 MEMORY SETTINGS
48 *=========================*/
49
50/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
51#define LV_MEM_CUSTOM 0
52#if LV_MEM_CUSTOM == 0
53 /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
54 #define LV_MEM_SIZE (64U * 1024U) /*[bytes]*/
55
56 /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
57 #define LV_MEM_ADR 0 /*0: unused*/
58 /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
59 #if LV_MEM_ADR == 0
60 #undef LV_MEM_POOL_INCLUDE
61 #undef LV_MEM_POOL_ALLOC
62 #endif
63
64#else /*LV_MEM_CUSTOM*/
65 #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
66 #define LV_MEM_CUSTOM_ALLOC malloc
67 #define LV_MEM_CUSTOM_FREE free
68 #define LV_MEM_CUSTOM_REALLOC realloc
69#endif /*LV_MEM_CUSTOM*/
70
71/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
72 *You will see an error log message if there wasn't enough buffers. */
73#define LV_MEM_BUF_MAX_NUM 16
74
75/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
76#define LV_MEMCPY_MEMSET_STD 0
77
78/*====================
79 HAL SETTINGS
80 *====================*/
81
82/*Default display refresh period. LVG will redraw changed areas with this period time*/
83#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
84
85/*Input device read period in milliseconds*/
86#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
87
88/*Use a custom tick source that tells the elapsed time in milliseconds.
89 *It removes the need to manually update the tick with `lv_tick_inc()`)*/
90#define LV_TICK_CUSTOM 0
91#if LV_TICK_CUSTOM
92 #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
93 #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
94 /*If using lvgl as ESP32 component*/
95 // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
96 // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
97#endif /*LV_TICK_CUSTOM*/
98
99/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
100 *(Not so important, you can adjust it to modify default sizes and spaces)*/
101#define LV_DPI_DEF 130 /*[px/inch]*/
102
103/*=======================
104 * FEATURE CONFIGURATION
105 *=======================*/
106
107/*-------------
108 * Drawing
109 *-----------*/
110
111/*Enable complex draw engine.
112 *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
113#define LV_DRAW_COMPLEX 1
114#if LV_DRAW_COMPLEX != 0
115
116 /*Allow buffering some shadow calculation.
117 *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
118 *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
119 #define LV_SHADOW_CACHE_SIZE 2
120
121 /* Set number of maximally cached circle data.
122 * The circumference of 1/4 circle are saved for anti-aliasing
123 * radius * 4 bytes are used per circle (the most often used radiuses are saved)
124 * 0: to disable caching */
125 #define LV_CIRCLE_CACHE_SIZE 4
126#endif /*LV_DRAW_COMPLEX*/
127
141#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
142#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
143
144/*Default image cache size. Image caching keeps the images opened.
145 *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
146 *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
147 *However the opened images might consume additional RAM.
148 *0: to disable caching*/
149#define LV_IMG_CACHE_DEF_SIZE 0
150
151/*Number of stops allowed per gradient. Increase this to allow more stops.
152 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
153#define LV_GRADIENT_MAX_STOPS 2
154
155/*Default gradient buffer size.
156 *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
157 *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
158 *If the cache is too small the map will be allocated only while it's required for the drawing.
159 *0 mean no caching.*/
160#define LV_GRAD_CACHE_DEF_SIZE 0
161
162/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
163 *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
164 *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
165#define LV_DITHER_GRADIENT 0
166#if LV_DITHER_GRADIENT
167 /*Add support for error diffusion dithering.
168 *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
169 *The increase in memory consumption is (24 bits * object's width)*/
170 #define LV_DITHER_ERROR_DIFFUSION 0
171#endif
172
173/*Maximum buffer size to allocate for rotation.
174 *Only used if software rotation is enabled in the display driver.*/
175#define LV_DISP_ROT_MAX_BUF (10*1024)
176
177/*-------------
178 * GPU
179 *-----------*/
180
181/*Use Arm's 2D acceleration library Arm-2D */
182#define LV_USE_GPU_ARM2D 0
183
184/*Use STM32's DMA2D (aka Chrom Art) GPU*/
185#define LV_USE_GPU_STM32_DMA2D 0
186#if LV_USE_GPU_STM32_DMA2D
187 /*Must be defined to include path of CMSIS header of target processor
188 e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
189 #define LV_GPU_DMA2D_CMSIS_INCLUDE "stm32f4xx.h"
190#endif
191
192/*Use SWM341's DMA2D GPU*/
193#define LV_USE_GPU_SWM341_DMA2D 0
194#if LV_USE_GPU_SWM341_DMA2D
195 #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
196#endif
197
198/*Use NXP's PXP GPU iMX RTxxx platforms*/
199#define LV_USE_GPU_NXP_PXP 0
200#if LV_USE_GPU_NXP_PXP
201 /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
202 * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
203 * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
204 *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
205 */
206 #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
207#endif
208
209/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
210#define LV_USE_GPU_NXP_VG_LITE 0
211
212/*Use SDL renderer API*/
213#define LV_USE_GPU_SDL 0
214#if LV_USE_GPU_SDL
215 #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
216 /*Texture cache size, 8MB by default*/
217 #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
218 /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
219 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
220#endif
221
222/*-------------
223 * Logging
224 *-----------*/
225
226/*Enable the log module*/
227#define LV_USE_LOG 0
228#if LV_USE_LOG
229
230 /*How important log should be added:
231 *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
232 *LV_LOG_LEVEL_INFO Log important events
233 *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
234 *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
235 *LV_LOG_LEVEL_USER Only logs added by the user
236 *LV_LOG_LEVEL_NONE Do not log anything*/
237 #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
238
239 /*1: Print the log with 'printf';
240 *0: User need to register a callback with `lv_log_register_print_cb()`*/
241 #define LV_LOG_PRINTF 0
242
243 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
244 #define LV_LOG_TRACE_MEM 1
245 #define LV_LOG_TRACE_TIMER 1
246 #define LV_LOG_TRACE_INDEV 1
247 #define LV_LOG_TRACE_DISP_REFR 1
248 #define LV_LOG_TRACE_EVENT 1
249 #define LV_LOG_TRACE_OBJ_CREATE 1
250 #define LV_LOG_TRACE_LAYOUT 1
251 #define LV_LOG_TRACE_ANIM 1
252
253#endif /*LV_USE_LOG*/
254
255/*-------------
256 * Asserts
257 *-----------*/
258
259/*Enable asserts if an operation is failed or an invalid data is found.
260 *If LV_USE_LOG is enabled an error message will be printed on failure*/
261#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
262#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
263#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
264#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
265#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
266
267/*Add a custom handler when assert happens e.g. to restart the MCU*/
268#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
269#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
270
271/*-------------
272 * Others
273 *-----------*/
274
275/*1: Show CPU usage and FPS count*/
276#define LV_USE_PERF_MONITOR 0
277#if LV_USE_PERF_MONITOR
278 #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
279#endif
280
281/*1: Show the used memory and the memory fragmentation
282 * Requires LV_MEM_CUSTOM = 0*/
283#define LV_USE_MEM_MONITOR 0
284#if LV_USE_MEM_MONITOR
285 #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
286#endif
287
288/*1: Draw random colored rectangles over the redrawn areas*/
289#define LV_USE_REFR_DEBUG 0
290
291/*Change the built in (v)snprintf functions*/
292#define LV_SPRINTF_CUSTOM 0
293#if LV_SPRINTF_CUSTOM
294 #define LV_SPRINTF_INCLUDE <stdio.h>
295 #define lv_snprintf snprintf
296 #define lv_vsnprintf vsnprintf
297#else /*LV_SPRINTF_CUSTOM*/
298 #define LV_SPRINTF_USE_FLOAT 0
299#endif /*LV_SPRINTF_CUSTOM*/
300
301#define LV_USE_USER_DATA 1
302
303/*Garbage Collector settings
304 *Used if lvgl is bound to higher level language and the memory is managed by that language*/
305#define LV_ENABLE_GC 0
306#if LV_ENABLE_GC != 0
307 #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
308#endif /*LV_ENABLE_GC*/
309
310/*=====================
311 * COMPILER SETTINGS
312 *====================*/
313
314/*For big endian systems set to 1*/
315#define LV_BIG_ENDIAN_SYSTEM 0
316
317/*Define a custom attribute to `lv_tick_inc` function*/
318#define LV_ATTRIBUTE_TICK_INC
319
320/*Define a custom attribute to `lv_timer_handler` function*/
321#define LV_ATTRIBUTE_TIMER_HANDLER
322
323/*Define a custom attribute to `lv_disp_flush_ready` function*/
324#define LV_ATTRIBUTE_FLUSH_READY
325
326/*Required alignment size for buffers*/
327#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
328
329/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
330 * E.g. __attribute__((aligned(4)))*/
331#define LV_ATTRIBUTE_MEM_ALIGN
332
333/*Attribute to mark large constant arrays for example font's bitmaps*/
334#define LV_ATTRIBUTE_LARGE_CONST
335
336/*Compiler prefix for a big array declaration in RAM*/
337#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
338
339/*Place performance critical functions into a faster memory (e.g RAM)*/
340#define LV_ATTRIBUTE_FAST_MEM
341
342/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
343#define LV_ATTRIBUTE_DMA
344
345/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
346 *should also appear on LVGL binding API such as Micropython.*/
347#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
348
349/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
350#define LV_USE_LARGE_COORD 0
351
352/*==================
353 * FONT USAGE
354 *===================*/
355
356/*Montserrat fonts with ASCII range and some symbols using bpp = 4
357 *https://fonts.google.com/specimen/Montserrat*/
358#define LV_FONT_MONTSERRAT_8 0
359#define LV_FONT_MONTSERRAT_10 0
360#define LV_FONT_MONTSERRAT_12 0
361#define LV_FONT_MONTSERRAT_14 1
362#define LV_FONT_MONTSERRAT_16 0
363#define LV_FONT_MONTSERRAT_18 0
364#define LV_FONT_MONTSERRAT_20 0
365#define LV_FONT_MONTSERRAT_22 0
366#define LV_FONT_MONTSERRAT_24 0
367#define LV_FONT_MONTSERRAT_26 0
368#define LV_FONT_MONTSERRAT_28 0
369#define LV_FONT_MONTSERRAT_30 0
370#define LV_FONT_MONTSERRAT_32 0
371#define LV_FONT_MONTSERRAT_34 0
372#define LV_FONT_MONTSERRAT_36 0
373#define LV_FONT_MONTSERRAT_38 0
374#define LV_FONT_MONTSERRAT_40 0
375#define LV_FONT_MONTSERRAT_42 0
376#define LV_FONT_MONTSERRAT_44 0
377#define LV_FONT_MONTSERRAT_46 0
378#define LV_FONT_MONTSERRAT_48 0
379
380/*Demonstrate special features*/
381#define LV_FONT_MONTSERRAT_12_SUBPX 0
382#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
383#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
384#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
385
386/*Pixel perfect monospace fonts*/
387#define LV_FONT_UNSCII_8 0
388#define LV_FONT_UNSCII_16 0
389
390/*Optionally declare custom fonts here.
391 *You can use these fonts as default font too and they will be available globally.
392 *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
393#define LV_FONT_CUSTOM_DECLARE
394
395/*Always set a default font*/
396#define LV_FONT_DEFAULT &lv_font_montserrat_14
397
398/*Enable handling large font and/or fonts with a lot of characters.
399 *The limit depends on the font size, font face and bpp.
400 *Compiler error will be triggered if a font needs it.*/
401#define LV_FONT_FMT_TXT_LARGE 0
402
403/*Enables/disables support for compressed fonts.*/
404#define LV_USE_FONT_COMPRESSED 1
405
406/*Enable subpixel rendering*/
407#define LV_USE_FONT_SUBPX 0
408#if LV_USE_FONT_SUBPX
409 /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
410 #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
411#endif
412
413/*Enable drawing placeholders when glyph dsc is not found*/
414#define LV_USE_FONT_PLACEHOLDER 1
415
416/*=================
417 * TEXT SETTINGS
418 *=================*/
419
426#define LV_TXT_ENC LV_TXT_ENC_UTF8
427
428/*Can break (wrap) texts on these chars*/
429#define LV_TXT_BREAK_CHARS " ,.;:-_"
430
431/*If a word is at least this long, will break wherever "prettiest"
432 *To disable, set to a value <= 0*/
433#define LV_TXT_LINE_BREAK_LONG_LEN 0
434
435/*Minimum number of characters in a long word to put on a line before a break.
436 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
437#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
438
439/*Minimum number of characters in a long word to put on a line after a break.
440 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
441#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
442
443/*The control character to use for signalling text recoloring.*/
444#define LV_TXT_COLOR_CMD "#"
445
446/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
447 *The direction will be processed according to the Unicode Bidirectional Algorithm:
448 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
449#define LV_USE_BIDI 0
450#if LV_USE_BIDI
451 /*Set the default direction. Supported values:
452 *`LV_BASE_DIR_LTR` Left-to-Right
453 *`LV_BASE_DIR_RTL` Right-to-Left
454 *`LV_BASE_DIR_AUTO` detect texts base direction*/
455 #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
456#endif
457
458/*Enable Arabic/Persian processing
459 *In these languages characters should be replaced with an other form based on their position in the text*/
460#define LV_USE_ARABIC_PERSIAN_CHARS 0
461
462/*==================
463 * WIDGET USAGE
464 *================*/
465
466/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
467
468#define LV_USE_ARC 1
469
470#define LV_USE_BAR 1
471
472#define LV_USE_BTN 1
473
474#define LV_USE_BTNMATRIX 1
475
476#define LV_USE_CANVAS 0
477
478#define LV_USE_CHECKBOX 1
479
480#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
481
482#define LV_USE_IMG 1 /*Requires: lv_label*/
483
484#define LV_USE_LABEL 1
485#if LV_USE_LABEL
486 #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
487 #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
488#endif
489
490#define LV_USE_LINE 1
491
492#define LV_USE_ROLLER 1 /*Requires: lv_label*/
493#if LV_USE_ROLLER
494 #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
495#endif
496
497#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
498
499#define LV_USE_SWITCH 1
500
501#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
502#if LV_USE_TEXTAREA != 0
503 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
504#endif
505
506#define LV_USE_TABLE 0
507
508/*==================
509 * EXTRA COMPONENTS
510 *==================*/
511
512/*-----------
513 * Widgets
514 *----------*/
515#define LV_USE_ANIMIMG 0
516
517#define LV_USE_CALENDAR 0
518#if LV_USE_CALENDAR
519 #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
520 #if LV_CALENDAR_WEEK_STARTS_MONDAY
521 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
522 #else
523 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
524 #endif
525
526 #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
527 #define LV_USE_CALENDAR_HEADER_ARROW 1
528 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
529#endif /*LV_USE_CALENDAR*/
530
531#define LV_USE_CHART 0
532
533#define LV_USE_COLORWHEEL 1
534
535#define LV_USE_IMGBTN 0
536
537#define LV_USE_KEYBOARD 1
538
539#define LV_USE_LED 1
540
541#define LV_USE_LIST 0
542
543#define LV_USE_MENU 0
544
545#define LV_USE_METER 0
546
547#define LV_USE_MSGBOX 0
548
549#define LV_USE_SPAN 0
550#if LV_USE_SPAN
551 /*A line text can contain maximum num of span descriptor */
552 #define LV_SPAN_SNIPPET_STACK_SIZE 64
553#endif
554
555#define LV_USE_SPINBOX 1
556
557#define LV_USE_SPINNER 1
558
559#define LV_USE_TABVIEW 0
560
561#define LV_USE_TILEVIEW 0
562
563#define LV_USE_WIN 0
564
565/*-----------
566 * Themes
567 *----------*/
568
569/*A simple, impressive and very complete theme*/
570#define LV_USE_THEME_DEFAULT 1
571#if LV_USE_THEME_DEFAULT
572
573 /*0: Light mode; 1: Dark mode*/
574 #define LV_THEME_DEFAULT_DARK 0
575
576 /*1: Enable grow on press*/
577 #define LV_THEME_DEFAULT_GROW 1
578
579 /*Default transition time in [ms]*/
580 #define LV_THEME_DEFAULT_TRANSITION_TIME 80
581#endif /*LV_USE_THEME_DEFAULT*/
582
583/*A very simple theme that is a good starting point for a custom theme*/
584#define LV_USE_THEME_BASIC 0
585
586/*A theme designed for monochrome displays*/
587#define LV_USE_THEME_MONO 0
588
589/*-----------
590 * Layouts
591 *----------*/
592
593/*A layout similar to Flexbox in CSS.*/
594#define LV_USE_FLEX 0
595
596/*A layout similar to Grid in CSS.*/
597#define LV_USE_GRID 0
598
599/*---------------------
600 * 3rd party libraries
601 *--------------------*/
602
603/*File system interfaces for common APIs */
604
605/*API for fopen, fread, etc*/
606#define LV_USE_FS_STDIO 0
607#if LV_USE_FS_STDIO
608 #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
609 #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
610 #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
611#endif
612
613/*API for open, read, etc*/
614#define LV_USE_FS_POSIX 0
615#if LV_USE_FS_POSIX
616 #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
617 #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
618 #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
619#endif
620
621/*API for CreateFile, ReadFile, etc*/
622#define LV_USE_FS_WIN32 0
623#if LV_USE_FS_WIN32
624 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
625 #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
626 #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
627#endif
628
629/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
630#define LV_USE_FS_FATFS 0
631#if LV_USE_FS_FATFS
632 #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
633 #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
634#endif
635
636/*PNG decoder library*/
637#define LV_USE_PNG 0
638
639/*BMP decoder library*/
640#define LV_USE_BMP 0
641
642/* JPG + split JPG decoder library.
643 * Split JPG is a custom format optimized for embedded systems. */
644#define LV_USE_SJPG 0
645
646/*GIF decoder library*/
647#define LV_USE_GIF 0
648
649/*QR code library*/
650#define LV_USE_QRCODE 0
651
652/*FreeType library*/
653#define LV_USE_FREETYPE 0
654#if LV_USE_FREETYPE
655 /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
656 #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
657 #if LV_FREETYPE_CACHE_SIZE >= 0
658 /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
659 /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
660 /* if font size >= 256, must be configured as image cache */
661 #define LV_FREETYPE_SBIT_CACHE 0
662 /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
663 /* (0:use system defaults) */
664 #define LV_FREETYPE_CACHE_FT_FACES 0
665 #define LV_FREETYPE_CACHE_FT_SIZES 0
666 #endif
667#endif
668
669/*Rlottie library*/
670#define LV_USE_RLOTTIE 0
671
672/*FFmpeg library for image decoding and playing videos
673 *Supports all major image formats so do not enable other image decoder with it*/
674#define LV_USE_FFMPEG 0
675#if LV_USE_FFMPEG
676 /*Dump input information to stderr*/
677 #define LV_FFMPEG_DUMP_FORMAT 0
678#endif
679
680/*-----------
681 * Others
682 *----------*/
683
684/*1: Enable API to take snapshot for object*/
685#define LV_USE_SNAPSHOT 0
686
687/*1: Enable Monkey test*/
688#define LV_USE_MONKEY 0
689
690/*1: Enable grid navigation*/
691#define LV_USE_GRIDNAV 0
692
693/*1: Enable lv_obj fragment*/
694#define LV_USE_FRAGMENT 0
695
696/*1: Support using images as font in label or span widgets */
697#define LV_USE_IMGFONT 0
698
699/*1: Enable a published subscriber based messaging system */
700#define LV_USE_MSG 0
701
702/*1: Enable Pinyin input method*/
703/*Requires: lv_keyboard*/
704#define LV_USE_IME_PINYIN 0
705#if LV_USE_IME_PINYIN
706 /*1: Use default thesaurus*/
707 /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
708 #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
709 /*Set the maximum number of candidate panels that can be displayed*/
710 /*This needs to be adjusted according to the size of the screen*/
711 #define LV_IME_PINYIN_CAND_TEXT_NUM 6
712
713 /*Use 9 key input(k9)*/
714 #define LV_IME_PINYIN_USE_K9_MODE 1
715 #if LV_IME_PINYIN_USE_K9_MODE == 1
716 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
717 #endif // LV_IME_PINYIN_USE_K9_MODE
718#endif
719
720/*==================
721* EXAMPLES
722*==================*/
723
724/*Enable the examples to be built with the library*/
725#define LV_BUILD_EXAMPLES 0
726
727/*===================
728 * DEMO USAGE
729 ====================*/
730
731/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
732#define LV_USE_DEMO_WIDGETS 0
733#if LV_USE_DEMO_WIDGETS
734#define LV_DEMO_WIDGETS_SLIDESHOW 0
735#endif
736
737/*Demonstrate the usage of encoder and keyboard*/
738#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
739
740/*Benchmark your system*/
741#define LV_USE_DEMO_BENCHMARK 0
742#if LV_USE_DEMO_BENCHMARK
743/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
744#define LV_DEMO_BENCHMARK_RGB565A8 0
745#endif
746
747/*Stress test for LVGL*/
748#define LV_USE_DEMO_STRESS 0
749
750/*Music player demo*/
751#define LV_USE_DEMO_MUSIC 0
752#if LV_USE_DEMO_MUSIC
753 #define LV_DEMO_MUSIC_SQUARE 0
754 #define LV_DEMO_MUSIC_LANDSCAPE 0
755 #define LV_DEMO_MUSIC_ROUND 0
756 #define LV_DEMO_MUSIC_LARGE 0
757 #define LV_DEMO_MUSIC_AUTO_PLAY 0
758#endif
759
760/*--END OF LV_CONF_H--*/
761
762#endif /*LV_CONF_H*/
763
764#endif /*End of "Content enable"*/