mikroSDK Reference Manual
lv_conf_template.h
1
6/*
7 * Copy this file as `lv_conf.h`
8 * 1. simply next to the `lvgl` folder
9 * 2. or any other places and
10 * - define `LV_CONF_INCLUDE_SIMPLE`
11 * - add the path as include path
12 */
13
14/* clang-format off */
15#if 0 /*Set it to "1" to enable content*/
16
17#ifndef LV_CONF_H
18#define LV_CONF_H
19
20#include <stdint.h>
21
22/*====================
23 COLOR SETTINGS
24 *====================*/
25
26/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
27#define LV_COLOR_DEPTH 16
28
29/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
30#define LV_COLOR_16_SWAP 0
31
32/*Enable features to draw on transparent background.
33 *It's required if opa, and transform_* style properties are used.
34 *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
35#define LV_COLOR_SCREEN_TRANSP 0
36
37/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
38 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
39#define LV_COLOR_MIX_ROUND_OFS 0
40
41/*Images pixels with this color will not be drawn if they are chroma keyed)*/
42#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
43
44/*=========================
45 MEMORY SETTINGS
46 *=========================*/
47
48/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
49#define LV_MEM_CUSTOM 0
50#if LV_MEM_CUSTOM == 0
51 /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
52 #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
53
54 /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
55 #define LV_MEM_ADR 0 /*0: unused*/
56 /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
57 #if LV_MEM_ADR == 0
58 #undef LV_MEM_POOL_INCLUDE
59 #undef LV_MEM_POOL_ALLOC
60 #endif
61
62#else /*LV_MEM_CUSTOM*/
63 #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
64 #define LV_MEM_CUSTOM_ALLOC malloc
65 #define LV_MEM_CUSTOM_FREE free
66 #define LV_MEM_CUSTOM_REALLOC realloc
67#endif /*LV_MEM_CUSTOM*/
68
69/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
70 *You will see an error log message if there wasn't enough buffers. */
71#define LV_MEM_BUF_MAX_NUM 16
72
73/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
74#define LV_MEMCPY_MEMSET_STD 0
75
76/*====================
77 HAL SETTINGS
78 *====================*/
79
80/*Default display refresh period. LVG will redraw changed areas with this period time*/
81#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
82
83/*Input device read period in milliseconds*/
84#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
85
86/*Use a custom tick source that tells the elapsed time in milliseconds.
87 *It removes the need to manually update the tick with `lv_tick_inc()`)*/
88#define LV_TICK_CUSTOM 0
89#if LV_TICK_CUSTOM
90 #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
91 #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
92 /*If using lvgl as ESP32 component*/
93 // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
94 // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
95#endif /*LV_TICK_CUSTOM*/
96
97/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
98 *(Not so important, you can adjust it to modify default sizes and spaces)*/
99#define LV_DPI_DEF 130 /*[px/inch]*/
100
101/*=======================
102 * FEATURE CONFIGURATION
103 *=======================*/
104
105/*-------------
106 * Drawing
107 *-----------*/
108
109/*Enable complex draw engine.
110 *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
111#define LV_DRAW_COMPLEX 1
112#if LV_DRAW_COMPLEX != 0
113
114 /*Allow buffering some shadow calculation.
115 *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
116 *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
117 #define LV_SHADOW_CACHE_SIZE 0
118
119 /* Set number of maximally cached circle data.
120 * The circumference of 1/4 circle are saved for anti-aliasing
121 * radius * 4 bytes are used per circle (the most often used radiuses are saved)
122 * 0: to disable caching */
123 #define LV_CIRCLE_CACHE_SIZE 4
124#endif /*LV_DRAW_COMPLEX*/
125
139#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
140#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
141
142/*Default image cache size. Image caching keeps the images opened.
143 *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
144 *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
145 *However the opened images might consume additional RAM.
146 *0: to disable caching*/
147#define LV_IMG_CACHE_DEF_SIZE 0
148
149/*Number of stops allowed per gradient. Increase this to allow more stops.
150 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
151#define LV_GRADIENT_MAX_STOPS 2
152
153/*Default gradient buffer size.
154 *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
155 *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
156 *If the cache is too small the map will be allocated only while it's required for the drawing.
157 *0 mean no caching.*/
158#define LV_GRAD_CACHE_DEF_SIZE 0
159
160/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
161 *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
162 *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
163#define LV_DITHER_GRADIENT 0
164#if LV_DITHER_GRADIENT
165 /*Add support for error diffusion dithering.
166 *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
167 *The increase in memory consumption is (24 bits * object's width)*/
168 #define LV_DITHER_ERROR_DIFFUSION 0
169#endif
170
171/*Maximum buffer size to allocate for rotation.
172 *Only used if software rotation is enabled in the display driver.*/
173#define LV_DISP_ROT_MAX_BUF (10*1024)
174
175/*-------------
176 * GPU
177 *-----------*/
178
179/*Use Arm's 2D acceleration library Arm-2D */
180#define LV_USE_GPU_ARM2D 0
181
182/*Use STM32's DMA2D (aka Chrom Art) GPU*/
183#define LV_USE_GPU_STM32_DMA2D 0
184#if LV_USE_GPU_STM32_DMA2D
185 /*Must be defined to include path of CMSIS header of target processor
186 e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
187 #define LV_GPU_DMA2D_CMSIS_INCLUDE
188#endif
189
190/*Use SWM341's DMA2D GPU*/
191#define LV_USE_GPU_SWM341_DMA2D 0
192#if LV_USE_GPU_SWM341_DMA2D
193 #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
194#endif
195
196/*Use NXP's PXP GPU iMX RTxxx platforms*/
197#define LV_USE_GPU_NXP_PXP 0
198#if LV_USE_GPU_NXP_PXP
199 /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
200 * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
201 * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
202 *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
203 */
204 #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
205#endif
206
207/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
208#define LV_USE_GPU_NXP_VG_LITE 0
209
210/*Use SDL renderer API*/
211#define LV_USE_GPU_SDL 0
212#if LV_USE_GPU_SDL
213 #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
214 /*Texture cache size, 8MB by default*/
215 #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
216 /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
217 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
218#endif
219
220/*-------------
221 * Logging
222 *-----------*/
223
224/*Enable the log module*/
225#define LV_USE_LOG 0
226#if LV_USE_LOG
227
228 /*How important log should be added:
229 *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
230 *LV_LOG_LEVEL_INFO Log important events
231 *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
232 *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
233 *LV_LOG_LEVEL_USER Only logs added by the user
234 *LV_LOG_LEVEL_NONE Do not log anything*/
235 #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
236
237 /*1: Print the log with 'printf';
238 *0: User need to register a callback with `lv_log_register_print_cb()`*/
239 #define LV_LOG_PRINTF 0
240
241 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
242 #define LV_LOG_TRACE_MEM 1
243 #define LV_LOG_TRACE_TIMER 1
244 #define LV_LOG_TRACE_INDEV 1
245 #define LV_LOG_TRACE_DISP_REFR 1
246 #define LV_LOG_TRACE_EVENT 1
247 #define LV_LOG_TRACE_OBJ_CREATE 1
248 #define LV_LOG_TRACE_LAYOUT 1
249 #define LV_LOG_TRACE_ANIM 1
250
251#endif /*LV_USE_LOG*/
252
253/*-------------
254 * Asserts
255 *-----------*/
256
257/*Enable asserts if an operation is failed or an invalid data is found.
258 *If LV_USE_LOG is enabled an error message will be printed on failure*/
259#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
260#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
261#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
262#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
263#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
264
265/*Add a custom handler when assert happens e.g. to restart the MCU*/
266#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
267#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
268
269/*-------------
270 * Others
271 *-----------*/
272
273/*1: Show CPU usage and FPS count*/
274#define LV_USE_PERF_MONITOR 0
275#if LV_USE_PERF_MONITOR
276 #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
277#endif
278
279/*1: Show the used memory and the memory fragmentation
280 * Requires LV_MEM_CUSTOM = 0*/
281#define LV_USE_MEM_MONITOR 0
282#if LV_USE_MEM_MONITOR
283 #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
284#endif
285
286/*1: Draw random colored rectangles over the redrawn areas*/
287#define LV_USE_REFR_DEBUG 0
288
289/*Change the built in (v)snprintf functions*/
290#define LV_SPRINTF_CUSTOM 0
291#if LV_SPRINTF_CUSTOM
292 #define LV_SPRINTF_INCLUDE <stdio.h>
293 #define lv_snprintf snprintf
294 #define lv_vsnprintf vsnprintf
295#else /*LV_SPRINTF_CUSTOM*/
296 #define LV_SPRINTF_USE_FLOAT 0
297#endif /*LV_SPRINTF_CUSTOM*/
298
299#define LV_USE_USER_DATA 1
300
301/*Garbage Collector settings
302 *Used if lvgl is bound to higher level language and the memory is managed by that language*/
303#define LV_ENABLE_GC 0
304#if LV_ENABLE_GC != 0
305 #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
306#endif /*LV_ENABLE_GC*/
307
308/*=====================
309 * COMPILER SETTINGS
310 *====================*/
311
312/*For big endian systems set to 1*/
313#define LV_BIG_ENDIAN_SYSTEM 0
314
315/*Define a custom attribute to `lv_tick_inc` function*/
316#define LV_ATTRIBUTE_TICK_INC
317
318/*Define a custom attribute to `lv_timer_handler` function*/
319#define LV_ATTRIBUTE_TIMER_HANDLER
320
321/*Define a custom attribute to `lv_disp_flush_ready` function*/
322#define LV_ATTRIBUTE_FLUSH_READY
323
324/*Required alignment size for buffers*/
325#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
326
327/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
328 * E.g. __attribute__((aligned(4)))*/
329#define LV_ATTRIBUTE_MEM_ALIGN
330
331/*Attribute to mark large constant arrays for example font's bitmaps*/
332#define LV_ATTRIBUTE_LARGE_CONST
333
334/*Compiler prefix for a big array declaration in RAM*/
335#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
336
337/*Place performance critical functions into a faster memory (e.g RAM)*/
338#define LV_ATTRIBUTE_FAST_MEM
339
340/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
341#define LV_ATTRIBUTE_DMA
342
343/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
344 *should also appear on LVGL binding API such as Micropython.*/
345#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
346
347/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
348#define LV_USE_LARGE_COORD 0
349
350/*==================
351 * FONT USAGE
352 *===================*/
353
354/*Montserrat fonts with ASCII range and some symbols using bpp = 4
355 *https://fonts.google.com/specimen/Montserrat*/
356#define LV_FONT_MONTSERRAT_8 0
357#define LV_FONT_MONTSERRAT_10 0
358#define LV_FONT_MONTSERRAT_12 0
359#define LV_FONT_MONTSERRAT_14 1
360#define LV_FONT_MONTSERRAT_16 0
361#define LV_FONT_MONTSERRAT_18 0
362#define LV_FONT_MONTSERRAT_20 0
363#define LV_FONT_MONTSERRAT_22 0
364#define LV_FONT_MONTSERRAT_24 0
365#define LV_FONT_MONTSERRAT_26 0
366#define LV_FONT_MONTSERRAT_28 0
367#define LV_FONT_MONTSERRAT_30 0
368#define LV_FONT_MONTSERRAT_32 0
369#define LV_FONT_MONTSERRAT_34 0
370#define LV_FONT_MONTSERRAT_36 0
371#define LV_FONT_MONTSERRAT_38 0
372#define LV_FONT_MONTSERRAT_40 0
373#define LV_FONT_MONTSERRAT_42 0
374#define LV_FONT_MONTSERRAT_44 0
375#define LV_FONT_MONTSERRAT_46 0
376#define LV_FONT_MONTSERRAT_48 0
377
378/*Demonstrate special features*/
379#define LV_FONT_MONTSERRAT_12_SUBPX 0
380#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
381#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
382#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
383
384/*Pixel perfect monospace fonts*/
385#define LV_FONT_UNSCII_8 0
386#define LV_FONT_UNSCII_16 0
387
388/*Optionally declare custom fonts here.
389 *You can use these fonts as default font too and they will be available globally.
390 *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
391#define LV_FONT_CUSTOM_DECLARE
392
393/*Always set a default font*/
394#define LV_FONT_DEFAULT &lv_font_montserrat_14
395
396/*Enable handling large font and/or fonts with a lot of characters.
397 *The limit depends on the font size, font face and bpp.
398 *Compiler error will be triggered if a font needs it.*/
399#define LV_FONT_FMT_TXT_LARGE 0
400
401/*Enables/disables support for compressed fonts.*/
402#define LV_USE_FONT_COMPRESSED 0
403
404/*Enable subpixel rendering*/
405#define LV_USE_FONT_SUBPX 0
406#if LV_USE_FONT_SUBPX
407 /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
408 #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
409#endif
410
411/*Enable drawing placeholders when glyph dsc is not found*/
412#define LV_USE_FONT_PLACEHOLDER 1
413
414/*=================
415 * TEXT SETTINGS
416 *=================*/
417
424#define LV_TXT_ENC LV_TXT_ENC_UTF8
425
426/*Can break (wrap) texts on these chars*/
427#define LV_TXT_BREAK_CHARS " ,.;:-_"
428
429/*If a word is at least this long, will break wherever "prettiest"
430 *To disable, set to a value <= 0*/
431#define LV_TXT_LINE_BREAK_LONG_LEN 0
432
433/*Minimum number of characters in a long word to put on a line before a break.
434 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
435#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
436
437/*Minimum number of characters in a long word to put on a line after a break.
438 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
439#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
440
441/*The control character to use for signalling text recoloring.*/
442#define LV_TXT_COLOR_CMD "#"
443
444/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
445 *The direction will be processed according to the Unicode Bidirectional Algorithm:
446 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
447#define LV_USE_BIDI 0
448#if LV_USE_BIDI
449 /*Set the default direction. Supported values:
450 *`LV_BASE_DIR_LTR` Left-to-Right
451 *`LV_BASE_DIR_RTL` Right-to-Left
452 *`LV_BASE_DIR_AUTO` detect texts base direction*/
453 #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
454#endif
455
456/*Enable Arabic/Persian processing
457 *In these languages characters should be replaced with an other form based on their position in the text*/
458#define LV_USE_ARABIC_PERSIAN_CHARS 0
459
460/*==================
461 * WIDGET USAGE
462 *================*/
463
464/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
465
466#define LV_USE_ARC 1
467
468#define LV_USE_BAR 1
469
470#define LV_USE_BTN 1
471
472#define LV_USE_BTNMATRIX 1
473
474#define LV_USE_CANVAS 1
475
476#define LV_USE_CHECKBOX 1
477
478#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
479
480#define LV_USE_IMG 1 /*Requires: lv_label*/
481
482#define LV_USE_LABEL 1
483#if LV_USE_LABEL
484 #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
485 #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
486#endif
487
488#define LV_USE_LINE 1
489
490#define LV_USE_ROLLER 1 /*Requires: lv_label*/
491#if LV_USE_ROLLER
492 #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
493#endif
494
495#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
496
497#define LV_USE_SWITCH 1
498
499#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
500#if LV_USE_TEXTAREA != 0
501 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
502#endif
503
504#define LV_USE_TABLE 1
505
506/*==================
507 * EXTRA COMPONENTS
508 *==================*/
509
510/*-----------
511 * Widgets
512 *----------*/
513#define LV_USE_ANIMIMG 1
514
515#define LV_USE_CALENDAR 1
516#if LV_USE_CALENDAR
517 #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
518 #if LV_CALENDAR_WEEK_STARTS_MONDAY
519 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
520 #else
521 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
522 #endif
523
524 #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
525 #define LV_USE_CALENDAR_HEADER_ARROW 1
526 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
527#endif /*LV_USE_CALENDAR*/
528
529#define LV_USE_CHART 1
530
531#define LV_USE_COLORWHEEL 1
532
533#define LV_USE_IMGBTN 1
534
535#define LV_USE_KEYBOARD 1
536
537#define LV_USE_LED 1
538
539#define LV_USE_LIST 1
540
541#define LV_USE_MENU 1
542
543#define LV_USE_METER 1
544
545#define LV_USE_MSGBOX 1
546
547#define LV_USE_SPAN 1
548#if LV_USE_SPAN
549 /*A line text can contain maximum num of span descriptor */
550 #define LV_SPAN_SNIPPET_STACK_SIZE 64
551#endif
552
553#define LV_USE_SPINBOX 1
554
555#define LV_USE_SPINNER 1
556
557#define LV_USE_TABVIEW 1
558
559#define LV_USE_TILEVIEW 1
560
561#define LV_USE_WIN 1
562
563/*-----------
564 * Themes
565 *----------*/
566
567/*A simple, impressive and very complete theme*/
568#define LV_USE_THEME_DEFAULT 1
569#if LV_USE_THEME_DEFAULT
570
571 /*0: Light mode; 1: Dark mode*/
572 #define LV_THEME_DEFAULT_DARK 0
573
574 /*1: Enable grow on press*/
575 #define LV_THEME_DEFAULT_GROW 1
576
577 /*Default transition time in [ms]*/
578 #define LV_THEME_DEFAULT_TRANSITION_TIME 80
579#endif /*LV_USE_THEME_DEFAULT*/
580
581/*A very simple theme that is a good starting point for a custom theme*/
582#define LV_USE_THEME_BASIC 1
583
584/*A theme designed for monochrome displays*/
585#define LV_USE_THEME_MONO 1
586
587/*-----------
588 * Layouts
589 *----------*/
590
591/*A layout similar to Flexbox in CSS.*/
592#define LV_USE_FLEX 1
593
594/*A layout similar to Grid in CSS.*/
595#define LV_USE_GRID 1
596
597/*---------------------
598 * 3rd party libraries
599 *--------------------*/
600
601/*File system interfaces for common APIs */
602
603/*API for fopen, fread, etc*/
604#define LV_USE_FS_STDIO 0
605#if LV_USE_FS_STDIO
606 #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
607 #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
608 #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
609#endif
610
611/*API for open, read, etc*/
612#define LV_USE_FS_POSIX 0
613#if LV_USE_FS_POSIX
614 #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
615 #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
616 #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
617#endif
618
619/*API for CreateFile, ReadFile, etc*/
620#define LV_USE_FS_WIN32 0
621#if LV_USE_FS_WIN32
622 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
623 #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
624 #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
625#endif
626
627/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
628#define LV_USE_FS_FATFS 0
629#if LV_USE_FS_FATFS
630 #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
631 #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
632#endif
633
634/*PNG decoder library*/
635#define LV_USE_PNG 0
636
637/*BMP decoder library*/
638#define LV_USE_BMP 0
639
640/* JPG + split JPG decoder library.
641 * Split JPG is a custom format optimized for embedded systems. */
642#define LV_USE_SJPG 0
643
644/*GIF decoder library*/
645#define LV_USE_GIF 0
646
647/*QR code library*/
648#define LV_USE_QRCODE 0
649
650/*FreeType library*/
651#define LV_USE_FREETYPE 0
652#if LV_USE_FREETYPE
653 /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
654 #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
655 #if LV_FREETYPE_CACHE_SIZE >= 0
656 /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
657 /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
658 /* if font size >= 256, must be configured as image cache */
659 #define LV_FREETYPE_SBIT_CACHE 0
660 /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
661 /* (0:use system defaults) */
662 #define LV_FREETYPE_CACHE_FT_FACES 0
663 #define LV_FREETYPE_CACHE_FT_SIZES 0
664 #endif
665#endif
666
667/*Rlottie library*/
668#define LV_USE_RLOTTIE 0
669
670/*FFmpeg library for image decoding and playing videos
671 *Supports all major image formats so do not enable other image decoder with it*/
672#define LV_USE_FFMPEG 0
673#if LV_USE_FFMPEG
674 /*Dump input information to stderr*/
675 #define LV_FFMPEG_DUMP_FORMAT 0
676#endif
677
678/*-----------
679 * Others
680 *----------*/
681
682/*1: Enable API to take snapshot for object*/
683#define LV_USE_SNAPSHOT 0
684
685/*1: Enable Monkey test*/
686#define LV_USE_MONKEY 0
687
688/*1: Enable grid navigation*/
689#define LV_USE_GRIDNAV 0
690
691/*1: Enable lv_obj fragment*/
692#define LV_USE_FRAGMENT 0
693
694/*1: Support using images as font in label or span widgets */
695#define LV_USE_IMGFONT 0
696
697/*1: Enable a published subscriber based messaging system */
698#define LV_USE_MSG 0
699
700/*1: Enable Pinyin input method*/
701/*Requires: lv_keyboard*/
702#define LV_USE_IME_PINYIN 0
703#if LV_USE_IME_PINYIN
704 /*1: Use default thesaurus*/
705 /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
706 #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
707 /*Set the maximum number of candidate panels that can be displayed*/
708 /*This needs to be adjusted according to the size of the screen*/
709 #define LV_IME_PINYIN_CAND_TEXT_NUM 6
710
711 /*Use 9 key input(k9)*/
712 #define LV_IME_PINYIN_USE_K9_MODE 1
713 #if LV_IME_PINYIN_USE_K9_MODE == 1
714 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
715 #endif // LV_IME_PINYIN_USE_K9_MODE
716#endif
717
718/*==================
719* EXAMPLES
720*==================*/
721
722/*Enable the examples to be built with the library*/
723#define LV_BUILD_EXAMPLES 1
724
725/*===================
726 * DEMO USAGE
727 ====================*/
728
729/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
730#define LV_USE_DEMO_WIDGETS 0
731#if LV_USE_DEMO_WIDGETS
732#define LV_DEMO_WIDGETS_SLIDESHOW 0
733#endif
734
735/*Demonstrate the usage of encoder and keyboard*/
736#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
737
738/*Benchmark your system*/
739#define LV_USE_DEMO_BENCHMARK 0
740#if LV_USE_DEMO_BENCHMARK
741/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
742#define LV_DEMO_BENCHMARK_RGB565A8 0
743#endif
744
745/*Stress test for LVGL*/
746#define LV_USE_DEMO_STRESS 0
747
748/*Music player demo*/
749#define LV_USE_DEMO_MUSIC 0
750#if LV_USE_DEMO_MUSIC
751 #define LV_DEMO_MUSIC_SQUARE 0
752 #define LV_DEMO_MUSIC_LANDSCAPE 0
753 #define LV_DEMO_MUSIC_ROUND 0
754 #define LV_DEMO_MUSIC_LARGE 0
755 #define LV_DEMO_MUSIC_AUTO_PLAY 0
756#endif
757
758/*--END OF LV_CONF_H--*/
759
760#endif /*LV_CONF_H*/
761
762#endif /*End of "Content enable"*/