21#include LV_GPU_SDL_INCLUDE_PATH
30#if SDL_BYTEORDER == SDL_BIG_ENDIAN
31#define LV_DRAW_SDL_TEXTURE_FORMAT SDL_PIXELFORMAT_ARGB8888
33#define LV_DRAW_SDL_TEXTURE_FORMAT SDL_PIXELFORMAT_RGBA8888
40struct lv_draw_sdl_context_internals_t;
46 SDL_Renderer * renderer;
48} lv_draw_sdl_drv_param_t;
52 SDL_Renderer * renderer;
53 struct lv_draw_sdl_context_internals_t * internals;
68SDL_Texture * lv_draw_sdl_create_screen_texture(SDL_Renderer * renderer, lv_coord_t hor, lv_coord_t ver);
Definition lv_hal_disp.h:77