6#ifndef LV_DRAW_SDL_IMG_H
7#define LV_DRAW_SDL_IMG_H
21#include LV_GPU_SDL_INCLUDE_PATH
35typedef struct lv_draw_sdl_img_header_t {
38} lv_draw_sdl_img_header_t;
59bool lv_draw_sdl_img_load_texture(lv_draw_sdl_ctx_t * ctx, lv_draw_sdl_cache_key_head_img_t * key,
size_t key_size,
60 const void * src, int32_t frame_id, SDL_Texture ** texture,
61 lv_draw_sdl_img_header_t ** header);