mikroSDK Reference Manual
lv_draw_sdl_mask.h
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1
6#ifndef LV_DRAW_SDL_MASK_H
7#define LV_DRAW_SDL_MASK_H
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13/*********************
14 * INCLUDES
15 *********************/
16
18
19#include LV_GPU_SDL_INCLUDE_PATH
20
21#include "lv_draw_sdl.h"
22#include "../../misc/lv_area.h"
23#include "../../misc/lv_color.h"
24
25/*********************
26 * DEFINES
27 *********************/
28
29/**********************
30 * TYPEDEFS
31 **********************/
32
33/**********************
34 * GLOBAL PROTOTYPES
35 **********************/
36
37lv_opa_t * lv_draw_sdl_mask_dump_opa(const lv_area_t * coords, const int16_t * ids, int16_t ids_count);
38
39SDL_Texture * lv_draw_sdl_mask_dump_texture(SDL_Renderer * renderer, const lv_area_t * coords, const int16_t * ids,
40 int16_t ids_count);
41
42
43/**********************
44 * MACROS
45 **********************/
46
47#ifdef __cplusplus
48} /*extern "C"*/
49#endif
50
51#endif /*LV_DRAW_SDL_MASK_H*/
Definition lv_area.h:43