6#ifndef LV_DRAW_SDL_PRIV_H
7#define LV_DRAW_SDL_PRIV_H
21#include LV_GPU_SDL_INCLUDE_PATH
34typedef struct lv_draw_sdl_context_internals_t {
37 SDL_Texture * composition;
38 SDL_Texture * target_backup;
39 uint8_t transform_count;
40} lv_draw_sdl_context_internals_t;