6#ifndef LV_DRAW_SDL_RECT_H
7#define LV_DRAW_SDL_RECT_H
21#include LV_GPU_SDL_INCLUDE_PATH
35typedef struct lv_draw_sdl_rect_header_t {
38} lv_draw_sdl_rect_header_t;
60SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius);
62SDL_Texture * lv_draw_sdl_rect_grad_frag_obtain(lv_draw_sdl_ctx_t * ctx,
const lv_grad_dsc_t * grad, lv_coord_t w,
63 lv_coord_t h, lv_coord_t radius);
65SDL_Texture * lv_draw_sdl_rect_grad_strip_obtain(lv_draw_sdl_ctx_t * ctx,
const lv_grad_dsc_t * grad);
67void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t frag_size,
Definition lv_style.h:155